DatapawWolf's Forum Posts

  • Thus, the people

  • Thanks for bringing this up, I'm curious as well.

  • Yeah I'm not even gonna touch UE. Regardless of how the price goes. I'd rather stick with Unity.

  • I can link to my current project. I was originally thinking or doing an RPG similar in Final Fantasy. Right now I'm getting down a good code/event structure, so I'll probably post it under works in progress for some feedback later.

  • many exploding sheep

  • I think it might make more sense when they implement modularity.

    You may be able to make a bit off of, say, running a website with ads and releasing some small templates, but I don't think you'd make much until users have more of a "plug and play" function that modularity will bring.

    Just my two pennies. :)

  • Damir007 that would make sense I suppose. My guess is Construct 2's Educational License is installed on a school computer or the like, and MoscowModder is wondering if that can be monetized on. Correct?

  • "doesn't allow advertising plugins"

    Does that not answer your own question?

    ot every advertisement uses plugins. What about placing ads around the page? That is not allowed in the free version, but this so-called "student license" doesn't have any public page for it, so I'm assuming this is all left up to Tom and ASHLEY.

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  • What is a student license? As I was aware there are personal licenses and business but that's it.

  • 7Soul, Tom said that we will not get the badge until after the 24 hours, so right now we don't have a public way of seeing whether or not we are entered. However, if you've downloaded any new version, I'd say you are safe to assume you've been entered.

  • As far that scenario, if it's an isolated complaint and you know you code is fine, you would just direct them to the third party that handles the in app purchases (google, apple, etc.).

    In your case I guess that would be Paypal but I don't know how useful that would be. At the end of the day it's up to you and your policy whether or not you will refund your customer.

    f you are talking PayPal, that depends on, like you said, whoever controls the purchases. Because Paypal actually has a handy refund function, however, if you are receiving payments from that 3rd party, rather than from the customer directly, like you said, you'd need to direct them to that 3rd party.

  • WAV files do not need to be exported. This is to reduce project sizes, since WAV is an uncompressed format, and OGG and M4A are compressed.

    What you can do to make sure your sounds are even playable after conversion is to load them up from your project. Use Windows Media Player or another audio player and if they cannot play it then chances are something is wrong with the conversion process.

    But using another program to output WAV files is still good.

  • > You need to know PHP or some similar language. Put an Ajax object in your game and use it to talk to your PHP script. You can encode all your data into a query string and send it to the PHP side using an Ajax request. Your PHP script does whatever it does and sends some data back, which triggers an Ajax On completed event with the data your PHP script sent back appearing in the Ajax.LastData system expression. You can use the tokenat system expression to parse it and put it in your in-game variables.

    >

    Are you a moron? Ajax will not sustain the server and it will fall. I do multiplayer and web socket.

    es it can. It's been done before. Maybe not with high traffic or a large game, but for most projects on C2, it will suffice.

  • Aaaaand can't get the 1 Million Day Badge, hahah. XD

  • Congratulations on your millionth download,

    Tom and Ashley! ^o^