DatapawWolf's Forum Posts

  • *Engages phone typing*

    So what you need to do is create a new event sheet, place global variables related to the position and layer of where you want to place the character, and then "include" that sheet every other level sheet.

    When said character encounters an object to transition to the next map, set the sheet variables to reflect the position of the character on the next map, and then transition.

    When loading the next layout, place the character appropriately using the sheet variables.

    Voila!

  • Irbis, Ashley is the dev team. And based on his answer, he isn't working on shaders for it, so if you want them, you will have to contact some other user(s) have created shaders before. Or, like Ash said, make 'em yourself.

  • Derqs, looks excellent! Maybe you could add that same functionality when the player exits to a new layout as well? I noticed that in that GIF you posted, the character appears to hit a wall while the transition occurs. Instead, maybe you could continue that movement until they are outside of the player view?

    Otherwise, thumbs up! I am looking forward to more updates. :)

  • That looks pretty nice!

    What if you also add a character movement to the beginning of each layout as well? IMHO it looks a bit strange to be moving towards the next layout and see the character just standing there when the layout has loaded.

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  • I was thinking load each adjacent room, but have that loader in one layout. Then unload those rooms when the player is more than 1 room away. NPCs can be loaded on transition like old-school games [seem to] do.

  • I'm here in the US, and I know at least one other developer here. I like the range of users. Go multiculturalism!

  • So what I did (on my phone so no links or pics sorry):

    1. Create a black tililing background object the size of the screen.

    2. Set it to global and place it on another layout (where I usually keep all my objects tidy)

    3. Add the fade behavior twice to it and set its opacity to 0

    4. Set one behavior with a fade in time, and the other with a fade out time, disable both at start, and tell only the fade out behavior to destroy after fading out

    5. When I want to transition, I call a function to:

    5A. Create and place my black tiling object inside and on the top layer and at position 0,0.

    5B. Start the fade in behavior (which fades the object to black)

    6. Add event that only fires when our black object has an opacity of 100 (fully black) (I think there may have been another condition but I can't remember at the moment):

    6A. Transition to your target layout

    6B. Begin the fade out behavior (which will fade out the black object and reveal your new layout)

    7. The object, because you set it to destroy on fade out, will be gone!

    8. ???

    9. Profit

    Wow, this is awesome! Thanks for putting work into Greenworks, Ashley!

  • rexrainbow whoops, well that was pretty foolish of me. Thanks!

  • Hey, I got these odd errors. Did I do something wrong here? I simply coped/pasted over the folders into my C2's behaviors folder. [attachment=0:101kkbyw][/attachment:101kkbyw]

  • truefalcon are you talking about the RAM or flash memory? Tulamide is talking about the RAM, which for smartphones isn't much above 2 or 4GB. You've installed flash memory, which means you have the capacity to store games, not necessarily play them with adequate RAM. They are separate pieces of hardware.

    tulamide, Nnow that I think about it, 1GB RAM really doesn't seem that much for even a cheapie console. I'm surprised it isn't 2GB. But I suppose that may be because it's not built for multitasking but rather one app at a time (i.e. games)?

  • JohnnySheffield hey FYI the Socket.IO plugin, server, and test project all worked successfully! The only thing was that using the newest version of Express which I downloaded removes the requirement of app.use, [quote:2mojzp36]the need to manually do app.use(app.router) has been removed.

    After that, as far as I know, everything is peachy with the newest version of Socket.IO, C2, and Express!

  • Oh, and 99 also has some sound demos up on SoundCloud in case you don't want to download before you take a listen: https://soundcloud.com/99soundslabel/

  • alejovilla227 just used your link for the first time. Game's not loading at all. :p'

    Edit: The only error I see logged to my Chrome console is: "Failed to load resource: the server responded with a status of 404 (Not Found) http://54.88.233.209/creativodigital/elpaso/cordova.js"

    Does that help any?

  • I was worried when I didn't see any licensing info at first, however, this is on their front page: [quote:s17pbc9p]All of our products will always be 100% royalty free and offered as such for both commercial and non-commercial use.

    Hooray! I'll be bookmarking these. What a great find. :D