Google Reveals $99 Nexus Games Console

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  • Google has unveiled the Nexus Player, its Android-powered TV-console that plays games and movies.

    Boasting 8 GB of internal storage, the Google microconsole is powered by an Intel Atom quad-core processor, clocked at 1.8GHz, with 1 GB of RAM and an Imagination PowerVR Series 6 graphics engine. It also comes with a custom remote and the system can be navigated by voice commands.

    A custom operating system, called Android TV, features space for games as well as movie apps such as Netflix, YouTube, and Hulu. The games library features mobile Android games, ands as such does not yet feature content custom built for TV screens.

    However, Google has also built a games controller that can be purchased separately for $40. It features a common arrangement of face buttons, shoulder buttons and dual analogue sticks.

    The system costs $99, putting it in direct competition with other Microconsoles such as the Ouya, PlayStation TV, and Apple TV.

    In the US, the Nexus Player will cost $99 and launches November 3. A UK release date and price has not been confirmed.

    Take a closer look at the system in the gallery below.

  • My eyes! Could you make those images a link to the larger ones but use these two instead?

    Looks like an amusing system. Wonder how it'll hold up to all the competition?

  • My eyes! Could you make those images a link to the larger ones but use these two instead?

    Looks like an amusing system. Wonder how it'll hold up to all the competition?

    hi DatapawWolf

    i have small the pictures

    I believe that hold up to all the competition, with 99$

    and Intel Atom quad-core processor, clocked at 1.8GHz, with 1 GB of RAM with PowerVR Series 6 graphics engine.

  • hi DatapawWolf

    i have small the pictures

    I believe that hold up to all the competition, with 99$

    and Intel Atom quad-core processor, clocked at 1.8GHz, with 1 GB of RAM with PowerVR Series 6 graphics engine.

    Here's my two cents:

    • It's not $99, it's $139 (since you can't play mobile games with a remote control)
    • 1 GB RAM is the bottleneck. Smartphones already reached 4 GB, with the majority at 2 GB. There are contracts with providers (at least here in germany) which grants you a new smartphone per year. With that in mind it is very likely that mobile games make use of higher RAM.
    • 8 GB internal storage is ok, but not convincing. What about a card slot to enhance the storage? If missing, that's another bottleneck.

    We'll see how it will work out.

  • wrong again my friend i recently purchased a 32 gigabyte android tablet and a 16 gigabyte sd card to upgrade it to a 48 gigabyte mobile tablet.

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  • truefalcon are you talking about the RAM or flash memory? Tulamide is talking about the RAM, which for smartphones isn't much above 2 or 4GB. You've installed flash memory, which means you have the capacity to store games, not necessarily play them with adequate RAM. They are separate pieces of hardware.

    tulamide, Nnow that I think about it, 1GB RAM really doesn't seem that much for even a cheapie console. I'm surprised it isn't 2GB. But I suppose that may be because it's not built for multitasking but rather one app at a time (i.e. games)?

  • my tablet has 2.7 gigabytes of ram...

  • Not the greatest on the specs, but looks great and it's not all that bad a price.

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