darkpivot's Forum Posts

  • I love the visuals, and the parallax scrolling is great. Gameplay wise, I believe it's lacking a little bit. The ship seems too big for the large enemy bullets, and the bullets coming from the top of the screen are confusing. Nice job.

  • It works! Thanks! I'm learning a lot here, you've been great help. Much appreciated.

  • This looks really great, I'll have to check it out when I get home.

  • I just got Construct 2 about two days ago, because I really want to make a full out bullet hell SHMUP game. Here's my first go at the basic mechanics. It lats about 13 seconds or so, tell me what score you got. :D (My highest is 630.)

    dl.dropbox.com/u/3489564/SHMUP/index.html

    Arrow keys to move, Z to shoot.

    If you die, you need to refresh or the enemies won't come back.

  • Haha, that's one of my favorite arcade games. It's not a remake, but it's heavily inspired by that, and Jamestown. (If you haven't played Jamestown yet, play it now. If you loved 1942, you'll love Jamestown.)

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  • Thanks for the help, but I figured out what the others meant. Here's my WIP so far if anyone wants to test it out. :D

    dl.dropbox.com/u/3489564/SHMUP/index.html (Can't post hyperlinks yet.)

    You have to refresh if you die, I can't figure out how to restart it. I did restart layout, but the enemies don't come back after the restart.

  • Oh, whoops. I meant what action would I use where I can enter the distance expression, sorry.

    Edit: Oh sorry, I got it. System>Compare two values. Thanks!

  • Thanks for replying! I'll check out the behavior, it sounds extremely useful. What event would I use to enter that expression? I'm looking, but I can't seem to find one that would fit.

  • So I'm working on a shooter game, and I'm trying to have it so when the ship is within a certain proximity of a coin (which is spawned once an enemy is destroyed), the coin will move into the player.

    I can't figure out how to detect when the coin is close to the player, and the best way to go about making the coin move towards (and touch) the player.

  • Hey guys. I've recently had a dream of making a SHMUP game, since they're one of my favorite game genres. I found Construct and thought it had amazing potential for this, so here I am!

  • Thanks! Okay, so I read up on it in the manual and I believe I get the gist of it, but I'm having an error appear from the set angle action:

    <img src="http://i.imgur.com/YWJdP.png" border="0" />

    Not sure what's wrong, but I noticed the wait loopindex is bold while the other is not. Did I enter it wrong?

    <img src="http://i.imgur.com/tMpTq.png" border="0" />

    Edit: It also seems that the trigger once doesn't work. Testing it without the set angle action so it actually works, it's still shooting thousands of bullets.

  • So I'm trying to get the basics down on a shmup test game I'm working on. What I can't figure out is the best way to do bullet patterns.

    Right now, I'm trying to have an enemy spit out a bullet every 10 degrees, every 0.05 seconds. The only way I can think of doing this is to make it shoot, set angle, wait 0.05 seconds, then repeat. The problem is that it's setting the angle for every bullet, so they end up shooting in the same direction. <img src="http://i.imgur.com/rgoCe.png" border="0" />

    It's really messy, but I'm new to this so yeah. Any ideas?