darkpivot's Forum Posts

  • Yeah, thanks for the help Whiteclaws, sorry about that haha.

  • Really nice art and tight controls, but you really need to make the spikes more visible. I keep running into them, not even seeing them. They blend into the background. Also, there shouldn't be a death jingle, it clashes with the other music as CrudeMik said.

  • Hmm, I don't think it's complex enough for what I want to do. I think I'm scratching the wave system and going more with an infinite progression. (Think Super Crate Box, if you've seen it.)

    I'm trying to get it so that every X number of seconds (within 3-6 seconds, randomly), pick a random spawner, which will spawn one of 3 different types of enemies (again, randomly.)

    I think I can figure it out, but I need to figure out how to do:

    Every X Seconds (between 3-6 seconds).

    Instead of just:

    Every X Seconds.

    Then, I need to figure out how to make it spawn a random enemy from a selection of three different enemies, from the randomly picked spawner.

    Sorry if I'm asking for too much, but if you know how to do what I'm talking about, maybe you could explain it to me?

    <font size="5">EDIT:</font>

    Wow, I feel really stupid for not checking the manual first. I found the random seconds thing: (Random(3,6)), still looking for making it spawn a random enemy type on the picked spawner.

    <font size="5">EDIT 2:</font>

    Sorry, I figured it all out. I think I needed to write out what I wanted to do to actually help me think about the process. Thanks anyway!

  • That's pretty cool, nice!

    Edit:

    OHOHOHH. I just beat my own high score on this, finally. See the "developer's high score"? I've been trying to beat that again ever since I got it right before I released the game. I now got 1243.

    Has anyone beaten it yet?

  • Alright, so I've done a bit of looking around, and I've already found a few different threads on this subject. However, none of them have given a good explanation of how they exactly did it.

    I have a layout, with spawners spread on all sides. What I want is a way to manage different waves, so that each wave will add more enemies, and allow me to spawn different types of enemies depending on what wave it is.

    Can anyone help me with this? I can provide a .capx with a base to work with if anyone would like to do it. I'm not asking for someone to do it for me, but I just need to understand it, as I'm having trouble figuring it out.

    Base capx download.

  • Here's what I did, railslave:

    <img src="http://i.imgur.com/glpCr.png" border="0" />

    It didn't work exactly how I wanted it to, but I thought it was still cool how it worked out, so I decided to keep it.

  • Thank you harrio. I probably won't be continuing this, as it's used all 100 events. I plan on buying the full version soon, and I'll be making a new game of a similar style, but longer and more fleshed out.

  • Wow, DoDonpachi looks great. Thanks for showing that, I'll have to pick it up. Also, I do plan on creating a full game similar to this, but I'll need to get the full version first. I may pick it up for Christmas.

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  • Thanks boolean!

  • Thanks! I can't upload it to the arcade because it uses a custom plugin, which apparently aren't allowed on the arcade.

    Here's the direct playable link:

    http://dl.dropbox.com/u/3489564/SHMUP/index.html

  • Hello fellow Construct 2 devs! I discovered this program a couple days ago, and decided to give it a shot. One of my dreams for a while now has been to create a nice bullet hell game, and I saw that opportunity in Construct.

    After messing around and learning the program, I made this. It took four days total (not sure how many hours, but probably a lot).

    You can find a gameplay video

    Subscribe to Construct videos now

    , with a link to play it in the video description.

  • > I just got Construct 2 about two days ago, because I really want to make a full out bullet hell SHMUP game.

    I think it's well done! Just way too hard for me :)

    But it's smooth, good pace, lots of action. Love the explosions and how it the yellow boxes all fly towards you.

    Thanks man. I've just finished the game, I'm about to post it on this sub-forum as its own thread.

    Edit: Actually, it seems the dropbox link updated to the final game. I guess you can just play it from there now actually. hah

  • If you just want to test it, you can preview it in Construct 2, but for exporting the final game you must upload it online somewhere. Try Dropbox, it's free and it works well.

  • Yeah, that would work. I guess I'll do that, I was just trying to see if there was a way to directly edit the time, because I'll have to go back and edit every event for an enemy spawn. That's fine though, thanks!

  • So I have a bunch of events that are triggered when the time equals a certain number of seconds. Is there a way to reset the system time back to 0?

    I'm asking this because after the addition of my title screen, it seems that the time is still going, and once I transition from the title screen layout to the game layout, some of the enemies are already on the screen, or have already passed.