darkpivot's Forum Posts

  • Thank you both! I got it working with silkc2's method, and it works perfectly!

  • So I'm working on a little mobile game where you have to touch these randomly spawned physics balls. I have a system where there is an invisible box pinned to each ball, and I use that to detect the touch so that it has a larger radius, like so:

    <img src="http://i.imgur.com/s6wPpxO.png" border="0" />

    When the box is touched, it sets the ball as selected and destroys the box, to prevent it from being touched again. Unfortunately, sometimes when two or more balls are close to each other, you would end up touching multiple boxes, but would only select one ball. This would render the other ball un-touchable.

    I probably need to do one of two things:

    1. Instead of destroying the box, finding a way to make it un-touchable after it has been selected.
    2. Find a different method of detecting a touch within a certain radius of the ball, and getting rid of the box altogether.

    What do you guys think? I'd prefer to get rid of the box all together and find a way to detect a touch within a certain radius, but I can't seem to find anything. I may just be overlooking something extremely obvious and wasting my time, but maybe not.

    Edit: Actually the first idea on that list wouldn't work either, so I need to figure out something with the second idea.

  • Wow, I've never seen that game, but after watching a video of it, you're right. That's really cool, hah.

  • Subscribe to Construct videos now

    <img src="http://i.imgur.com/dFxOc.jpg2" border="0">

    <img src="http://i.imgur.com/vrD9f.jpg1" border="0">

    This is my new game I'm working on, currently titled Electronic Pick-Up (I doubt that will be the final title.) It's inspired mostly by the games "DASH-DA-DASH DX" and "Super Crate Box." This is what I've made with the free version of Construct 2, and it uses 99 events. Once I get a personal license for the software, I will be expanding upon the game greatly.

    Controls:

    • WSAD = Move
    • Mouse = Aim
    • Shift = Move Slower

    Play the game here!

  • Thanks! I appreciate the replies, I look forward to getting a license.

  • Does the game in the EXE have that "made with construct 2" text under it still? Just wondering. Thanks.

  • I'm considering buying the full version of Construct 2, and I was wondering if anyone could show me what the end result of a game exported to a desktop application looks like.

  • Oh wow, there it is, right in front of me. I feel oblivious now, hah. Thank you.

  • Bump:

    Sorry, I still can't find how to use sound tags. Can anyone help?

  • How do I tag a song? I read the audio section of the manual, but I still don't understand it.

  • My setup involves the game picking a random song to play, and when you die, it goes back to the menu and stops the song. I want it to pick another random song when you start the game.

    When I use silent mode, it doesn't stop the song, so when I turn off silent mode, I have two songs playing over each other now. I need a way to completely stop the song, not mute it.

  • I've looked everywhere, but I can't seem to find out how to stop all sounds? How would I go about doing this?

  • Good ideas! I'll try them out when I get home, thanks!

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  • Hey, wow, I post a lot here don't I? Anyways, I'm working on another game right now, and I do plan on buying the full version of Construct 2 within the next month or so. Until then, I'm working with the limited 100 events.

    I have a spawn system, which basically creates a wave based on a global variable number. Each wave has exactly the same events, but with a different "every x number of seconds" variable.

    Is there a way I can condense this into fewer events?

    Project file download.

    Image example:

    <img src="http://i.imgur.com/P19cD.png" border="0">

  • No problem. Keep me updated, I'd like to try out the next build.