Darius's Forum Posts

  • Thank you

    I don't want to be the guy who never understands anything and irritates everyone, but can someone please just go through the animations of enemies with me? I can't catch on to that platform tut...

    Thanks again!

  • Hi. Exactly what do you mean?

    Please say exactly what you want. Saving a load function? Explain what yiou would want.

  • What he means is that you can make a private variable that is called (timer) and say:

    Always:Subtract 1*timedelta from cheese('timer')
    
    Timer Less or Equal 0=System:Spawn cheese at random(*) and random(**)
    
    Timer Less or Equal 0=Set Timer random(***)[/code:727rc9kf]
    
    *=The number will be the X amount of your layout
    
    **=This will be the Y amount of your layout
    
    ***=This will be every how many seconds the thing will spawn
    
    Hope you understand. I will try to post a cap. . .
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  • Oh sorry

  • I don't know why, but the speed run and double jump don't work for me so i can't continue

    Please help!

  • Hey guys. I would like to know 3 things.

    1:

    How can I make an enemy with a platform-like behavior that can jump (example: when it reaches a wall and has to jump over it.) And I don't just want to use timing i want to program it into the enemy so it will do it whenever it reaches an obstacle.

    2:Enemy combat and LOS mixed?

    How can I make an enemies LOS so that when he is close and sees me he will attack, and when he sees me far away he will chase me?

    3:

    How do I add animations to the enemies jumping, walking, falling ETC.

    I have looked all around but haven't found anything useful. Maybe post a cap aswell if you wouldn't mind.

    I will definitely dedicate a level, character or enemy in my game to the person who helps me to the fullest.

    Sorry for LOOONG post

    Thanks in advance!

  • treat the AVI as a background (move objects over it?), right now it can't be Z ordered..

    Thanks.

    Well you can maybe put it in another layer?

  • I wouldn't really know but I would make a new event that says:

    On AVI finished playing:AVI start playing

  • Hey.

    : Is there some way in my game to make a person type in their name and press ok (done with that part. . .) then construct saves it somehow so that when you save the game it will save to (personname) so that different people can have their own saves

    Thanks in advance

  • It looks very good. If you add a player character and people to hide behind that also have animations (falling dead, running from gunshot sounds in terror, etc) this will be ag great game.

    Good Idea.

    <img src="http://www.freeimagehosting.net/uploads/c8f43d13bb.png">

  • Here. I made a cap for you just incase.

    (Now this is just basic you must add animations etc. . .)

    HOPE IT HELPS!

    http://dl.dropbox.com/u/7605789/LikeThis.cap

  • Does it have to be an animation? Can't you do it much easier? What I personally would do is make a private variable for the stick.

    Always:Subtract from Stick('timer') 1*timedelta
    Stick:Timer less or equal to 0:Stick destroy
    Stick:Timer less or equal to 0:Stick>Create object BALL[/code:9ffwlrfn]
  • Ok I don't know what exactly you mean but here are all the weapons you named. Hope it's correct. . .

    http://dl.dropbox.com/u/7605789/Guns.rar

  • To change the text, all you do is say

    The event you want to happen:Set text to="Text here"