Darius's Forum Posts

  • You can make the arm a seperate sprite. Sprite=set position to player at image point 1 (where the arm should be duh) and say its angle to mouseX and mouseY. On click make BULLET

  • Here is what I would do. I would make a private variable and say

    MouseKeyboard:Button is down>Add to Timer 1*timedelta

    http://dl.dropbox.com/u/7605789/SpaceISdownTIMER.cap

  • What would you use this for anyway? Just curious. . .

  • Well. You can make an invisible block with no solid attributes or anythig. Then you can say:

    Player:On collision with INVISIBLE block:Set private variable speed=player[Platform].Speed

    and in the same event:player:set private variable angle=player.angle

    Here is a cap:http://dl.dropbox.com/u/7605789/Privatevariable.cap

  • Maybe upload the .cap so I can see the scripting. May be able to help but I don't know whats "under the hood '. ..

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  • You can right click one and say copy, and to paste right click and say PASTE CLONE. Problem solved. . .

  • Ok FIRSTLY:

    The movement, i'm guessing thats 8-dir movement? You can go to acceleration speed and say 9999 instead of 1200.

    SECONDLY:

    Animation angles are for platformers mostly (i think) so that if you go left in platformer the character will face left etc.

  • I'm not sure as i haven't tried but if you go to objects families tab you can choose icons to represent them. Maybe its what shows on the minimap. . .

    Maybe try, and tell me any results you got.

  • Or what you can do easily (If you are looking from a top view) is give it bullet movement, and put an invisible block at corners.

    Train>On collision with>Turn_right_square:Train=Turn 90*

  • What to do:

    Make an image point above said enemy or player and say:

    SYSTEM:always>Healthbar>set position to object>Player>image point 1.

    >Healthbar>Set width=Player('health')

    Here is a cap I did it in.

    http://dl.dropbox.com/u/7605789/HOPEthisHELPS.cap

    Touch the spikes to see how he loses health.

  • Thank you Steven

  • Hello. I found on the new construct there is a thing called "portal maths." Can someone please explain step by step how this would work, and maybe post a cap aswell? I am SO confused. . . Thank you in advance.

  • This is a fairly common question, usually you will want to use a private variable.

    Here's how I would do it.

    http://dl.dropbox.com/u/666516/simpleio.cap

    Thank you, but would you mind just explaining the code for me so that I can remember it for future use. Thanx

  • I am making a DX game, and I want to know is thare some way to toggle something, like a flashlight i put in the game. Press F to turn it on, and press f again to turn it off. Please.

    Help very much apreciated...

  • Hello. Darius here.

    I am making the ghost shooter thing, and editing it. No, I am not taking Copyrights.

    I made a cursor for the mouse while playing ghost shooter. Whenever the player (8-dir) moves with scrolling, the cursor starts floating away from the real cursor position and soon floats off-screen. If I move back, it floats back. The same happens if I say:

    [always (every tick)] LIGHT

    It floats away as well.

    Yes. I am new to all this.

    (If you want me to post the CAP just ask.)