Danwood's Forum Posts

  • Thanks, the second worked like a charm

  • I got Spear and Monster

    Spear has an imagepoint called "Impact"

    i got this event:

    Player attack triggers:

    -Spear is overlapping monster -> monster gets dmg

    I want that that last condition only triggers if spear Imagepoint "Impact" is inside Monster collision sprite, how can i archive that?

    Thanks!

  • Getting the same message, i was kinda desperate thinking it was my project being messed up!

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    Construct 2 Check failure

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    Check failure! This is probably a bug:

    Unknown IParameter type

    Condition: false

    File: DataJSON.cpp

    Line: 2145

    Function: void __cdecl Exporter::ParameterToJSON(class std::basic_ostringstream<wchar_t,struct std::char_traits<wchar_t>,class std::allocator<wchar_t> > &,class era::IParameter *,int)

    Build: release 186 (64-bit) checked

    Component: HTML5 exporter

    (Last Win32 error: 0)

    You are using a 'checked' release of Construct 2, intended for testing, which causes certain errors to be reported this way. Hit Ctrl+C to copy this messagebox - it's useful information for the developers, so please include it with any bug reports! Click 'Abort' to quit (unsaved data will be lost!),'Retry' to turn off messages for this session and continue, or 'Ignore' to continue normally.

    ---------------------------

    Interrompi Riprova Ignora

    ---------------------------

  • I almost can't believe this is made in C2, this looks STELLAR. Somewhere between a survival game like don't starve and a god game, with real life inspired gameplay and DINOSAURS!

    I'm really impressed, and really excited for it to be released.

    You just grasped the soul of the game and the source of its inspiration!

    C2 is a powerful tool, the world will understand

  • An uncompromising survival and ecological simulation inspired by games like SimLife, Don't Starve and Notrium.

    Subscribe to Construct videos now

    Vote for DinoSystem on Steam Greenlight

    DinoSystem website

    Facebook page

    FEATURES:

      Ecosystem simulation: the game simulates everything from plants, animals and weather, to seasons and day/night cycle. All living things, and even the soil, evolve over time according to simulated parameters. Nothing "spawns" from nothing: kill all animals or plants of a given species, and it will become extinct. God mode: introduce new animals, alter the weather, create barriers to isolate a species or lay destruction with asteroids and other calamities. See how the world adapts to your godly whishes, or set the starting rules and just watch how things evolve. Survival mode: join the ecosystem as a survivor; you require to eat, drink, sleep, watch the temperature and protect from predators. The survival mechanics even allow your body metabolism to change according to the way you survive, along with body muscles and fat! Build a shelter, gather fruits, farm or hunt: how you survive is up to you, and you'll see long-term changes to your body and skills according to your virtual life-style. Realistic temperature: the character temperature model is very realistic as everything is taken into account; from proximity to fire, being soaked, wind chill, sun exposure, and even physical activity and being idle/sleeping. Ambient temperature is influenced by season, time of day, weather and humidity. Stats and skills: complex skill system which allows to learn, and even unlearn things you don't practice. Stats like strength and athletics depending on character muscle mass, metabolism, weight and general condition. Breed dinosaurs: get familiarity with the ancient beasts, learn how to handle them, steal an egg and raise your own triceratops! One planned feature is to have a genetic pool that each animal inherits from its parents: this will generate a principle of natural selection (and thus small-scale evolution), and will give you a reason to breed a particular animal. Open-ended gameplay: the game has no fixed purpose to fulfill. Play as long as you like, experiment, see how far you can go and how fat you can get, survive the apocalypse, or die of dysentery and starvation! The world keeps changing and you with it. Archivements: non-linear, open-ended gameplay doesn't mean you won't get rewarded: the game tracks your archivements as you bring your ecosystem to glory or successfully survive as part of it.
  • Danwood ,

    This is great work indeed! I am particularly impressed with how well different elements blend together to form the visuals. Like the grass and the dirt, the mirage effect of the heat, the shadows from the clouds, the sun reflection on the ponds, the rain... And this is only the visual part. I can't begin to imagine how you put together so complicated interactions!

    Bravo!!!

    Thanks a lot

  • Wow that looks AMAZING!!!

    what a brilliant game idea...

    I love the Desertification

    I am so impressed

    Wish you would write a tutorial on how you did that..its brilliant

    Bravo!!!....Great concept

    Awesome visuals and music

    well done...

    cant wait for the full game

    looks great

    Thanks so much for sharing that..Highly recommended

    Thanks man! Check your email!

  • Danwood I really like your grass and tree sprites. How did you make them? I need some Tree and Grass assets for my game and I have no idea how to get them to look realistic like yours.

    If by grass you mean the ferns, i made them with Gimp, if you mean the grass terrain, i started from a photo and heavility modified it with Gimp. The tree texture are brought from Dosh (popular site selling assets) and modified to match the game

  • Me and my team mate want to thank you for this AWESOME engine, it really made our dream project come true! We want that all people know about Construct 2, and when our project will be released we'll strive to spread the word even more! This is our project, DinoSystem: http://www.dinosystem.com/

    Again, THANK YOU so much for your great product,

    Giulio & Daniel

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  • We're still looking for someone

  • Hello, we are two italian guys, Giulio and Daniel.

    Eight months ago we started a project named DinoSystem, you can find all the info concerning its actual level of development in our IndieDB page (some info and media are quite old): http://www.indiedb.com/games/dinosystem

    Also, check some ingame footage here:

    As you may have noticed, it looks like a fairly complex game, and it is: so far there are more than 4000 events, with abundant use of families and functions, and the estimate event count at the end of the development is over 8000!

    We have tried a Kickstarter campaign in May with no success, the reason lies in the fact the game was much less mature and we underestimated the promotion side; we've basically started a campaign with no community and no press releases at all, aside few that happened to stumble upon our project.

    Both of us are not used to promotion and marketing, either because of nationality (we speak english fairly well, but promoting requires a higher level of communication and effort) and because we want to focus on the actual development.

    Therefore we're looking for a 3rd team member, someone capable of showing the world what DinoSystem is, why it is awesome and what you can do with it.

    As the title suggests, it is not a paid job; DinoSystem is a near-cost-0 project and we are not capable of investing money in it for now, but as you may guess by viewing the game screens and info, it has some potential.

    So, we are looking for someone who can:

    -Contact the press and generate press releases

    -Contact youtubers and showcasers inviting them to promote the game (having access to the latest alpha)

    -Manage the (still absent) community (both in the forum and on the FB page)

    -(optional) Produce promotional media (screens and video trailer)

    -Have a decent rig to play the game (in order to familiarize with it and create media for it)

    -Like the game, because you need to like what you do, in order to do great!

    What you get:

    -You'll be 100% part of the team, and can build your portfolio with it

    -As a team member, you'll get a substantial slice of the cake both from any crowdfunding we archive and future sale

    We're going to have another crowdfunding campaign soon (probably at the end of October) so your work will be even more important in the time being.

    Since it's a non paid job, you decide how much time to invest in it: you work with us, not for us, and you're allowed (you're forced!) to be creative in the way you desire, expecially concerning media production. Skype is highly recommended!

    If you are interested, send us a PM here or contact us at ; if you have already done promotion/games/trailers etc, don't hesitate to show them to us.

    Dan & Giulio

  • Does random freezing still happen in r177? It would be better to fix it than revert back to disabling threaded compositing, since it effectively breaks the OS X version and I think is no longer a maintained codepath in Chrome, since the default is to have it enabled.

    Thanks Ashley, the problem seems to be gone in v179

  • Looks a bit like my project for the survival aspect, nicely done! I also like the artstyle.

    This is my project: http://www.indiedb.com/games/dinosystem

  • I was wondering.. did you make the artwork, expecially the main image and the menu image, they look superb

  • I also notice much more lag and worse performance in exported nodekit.