Danwood's Forum Posts

  • Thanks folks, TiAm you're not a n00b anymore

  • I'll try to explain the question the best i can (sorry for the english!)

    I have Wolves and Sheeps

    Wolf LoS considers Sheep as obstacle, so he won't see behind her.

    BUT

    Wolf also attacks sheep if she is in LoS, and since she's an obstacle herself, she will never be in LoS.

    Is there a way to allow LoS obstacle to be seen by the very same LoS behaviour they're an obstacle to?

  • All those steps to get the 0.10.5 version?

    just download it from here: https://github.com/rogerwang/node-webki ... d-versions

    N00b!

  • Totally agree with ASHLEY. Oh and thanks for solving the Sine bug i reported for the next Beta, you are a boss

  • I have try the new node-webkit v0.11.1 , still not fix the problem

    Apparently it's a Chrome issue, not directly caused by node-webkit

  • but hopefully it means a fix is on the way.

    YES PLEASE, YES PLEASE, YESSS PLEEEEEEESSSSSSSSS

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  • I've experienced this as well, just as you described!

  • Thanks all your answers were very explicative!

  • Can someone give me an example of a practical use for an array in a game?

  • Problem Description

    Sine behavior changes values each time you enable/disable it via events.

    Description of Capx

    Two sprites with Sine behavior which can be turned on/off by the player movement.

    Steps to Reproduce Bug

    • Step 1: move the player to the central sprite (enables sine)
    • Step 2: get away from the central sprite (disables sine)
    • Step 3: repeat Step 1 & 2

    Observed Result

    The Sine value (magnitude?) will be changed if you deactivate then activate the behavior.

    Expected Result

    Sine value should remain the same as set in the object behavior window (or events).

    Affected Browsers

    • Chrome: (YES)
    • FireFox: (YES)
    • Internet Explorer: (YES)

    Operating System and Service Pack

    Windows 7 64bit

    Construct 2 Version ID

    r188 Beta

  • I'll do it later this evening when i get back home, if A0Nasser doesn't preceeds me as he did with the capx. I'll use his capx for the report since he made it

  • The value will be changed if you deactivate then activate the behavior.

    Exactly, you made if quicker than me, i was doing the same capx.

  • Yes i was aware of that change and it must be caused by it as i wrote previously. I'm preparing a capx with a proper bug report, even though i was sure the bug was explicit.

  • Its working, its just not using the preset values.

    However you can set them directly after you enable the behavior.

    Yes it works, but there is something very odd happening, i suspect the Magnitude value isn't working correctly when you enable it via events, and with low values it looks like it's not working at all.

  • Sine (Angle mode) doesn't work anymore IF enabled via events. If i set it enabled right from the start it does work, but if it starts disabled and then i enable it in an event, nothing. Other sine modes seem to work, but not Angle.

    Note: there may be possible bugs with the other sines as well, sprites Size / Position changes for example seem to be permanent now, this could have something to do with the last sine fix in r188.