Danwood's Forum Posts

  • I wonder if it is possible to add/remove an object in/from a familty with an event, instead of having the family fixed, and if yes, how to. Thanks!

  • Dinosaurs and the survival concept may lead to compare it to ARK, but it is quite different. Other that the overal (huge) difference in graphics and world map, DS is a real ecosystem simulation, with real emergent biology, for both plants and animals, and even lakes, terrain and weather (seasons, day length etc) chance according to the environment. ARK is set on an island used to save different species from different ages, while DS is set at the end of the cretaceous era (and the mai ncharacter went there with a time machine or something, still up to decide). Also, ARK is focused on multiplayer coop survival, DS, when playing survival mode, is only single player with no NPC,

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  • If some good-hearted figures out how to fix the problem i GIVE HIM WINE!

  • https://github.com/nwjs/nw.js

    I got an error when i launch the game in both preview and exported, saying it doesn't recognize a file

  • Quick update:

    *The project reached 7150 events (with abundant use of functions and families).

    *We're now greenlit and going to start early access in july!

    *KS failed and we'll start early access probably without relaunching the campaign before (will confirm soon though).

    *Graphics got improved since the trailer/screenshots, and i need to remake those.

    *Character creation editor is in place and will be expanded, but there are already a fairly large amount of options to customize the (initial) stats.

    *New map generation is in place, creating a new different island at new game (from tiny like in the screenshot, to huge).

    Some new screenshots:

  • Actually, it doesnt, i have 2 object: leaf and stone. I want leaf to do not move if stone is, within the same layer, higher than leaf, so i need a way to compare that.

  • So Pick top/bottom also cpmpares between 2 objects position on the same layer, doesn't it only pick the top/bottom object of a layer? In that case, it solves the problem for me!

  • I want to compare 2 object position on layer (higher/lower) both for the same layer or different ones. Is there a way? Thanks!

  • I used to just create a fading sprite and set every tick the sound volume to the sprite opacity * -0.60. This plugin is very welcome.

  • I run my game via NW.js, and i have put a link in the game's main menu to our website. When i run the link while ingame, it opens a browser window, which is not the default browser i use for internet (chrome) but a window... i want it to open the default user browser.

  • It's a different problem!

  • I made a button linking to our website, in the game menu (game is running in NW.js), but it opens an undefined windowed browser, not my default browser (chrome). I want it to use the user's default browser, how can i archieve it?

  • R205 crashes also for me on Undo

  • Best of both worlds, awesome concept <3

  • I know what you're coming from because i was in your very same situation nearly 2 years ago. I'm working on a huge project, which is not even a game to be honest, it's an eco-system sim, like the old simlife, but with a survival simulation built-in, with ridiculous complex survival mechanics (stuff like proteins in your blood, liquid lost by sweating and so on). The game needs to track thousand objects on a huge single map (that can be resized at new game) as well as the character variables (at least 50 object variables...). Recently, with the big V-sync issues coming from Chrome, the game used to jerk sometimes, but the situation is getting better and better at every new version, and it is now nearly ABSENT in NW.js (as latest alpha 12), and i suspect it will get even better. The game runs just fine on my low-mid PC.

    Also, i want to point out C2 is truly a freaking awesome piece of software: devving with it is like a hot knife cutting butter, and me and my team wouldn't be able to work on our dream-game without it, even with high programming skills and Unity.

    So, by all means go on!