Danondorf's Forum Posts

  • 7 posts
  • I have a VERY simple process I'm trying to do, but I'm really struggling. I have a super simple prototype I'm building where a pillar constantly rises, and you have to shoot it to make it go back down for a moment, then it starts to rise again. Simple, right?

    I'm having a lot of trouble finding a tutorial on this. Every tutorial I find talks about "moving platforms", slaps on Sine on an sprite and calls it a day. I just need it to go up at a fixed rate, go down when hit, then continue going back up. Any assistance you could offer would be GREATLY appreciated. Thank you.

  • I ended up figuring out the issue. The properties won't show up until there's an instances of it put into the Layout. I'm not sure why, but that's the case. Hopefully this helps someone else in the future that runs into this. 👍

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  • I've got an odd issue that's driving me insane. I have two Text objects. One works fine and has everything I need. The second is missing the "Properties" section. I've attempted to create a new Text Object, and I've tried to clone the existing one. Both methods are producing the same issue. Below are some screenshots that show the issue. Am I missing something obvious? Any assistance you could offer would be greatly appreciated. Thank you.

    Working Text Object

    Non-Working Text Object

  • What I'm trying to do is super simple...yet I can't seem to find a way to do it. I simply want an actor's parameters to be tied directly to a Global Variable. Like, being able to simply type the name of a global variable into the parameter field. Is this not possible? Do I need to play "tag back" and just have the game constantly pushing the variable value to the object?

  • Awesome. Thank you very much. 😊

  • This seems SUPER simple, but for some reason I can't find the information on how to do it. I have an event that I need to run immediately upon the game starting to run. It's randomizing a number for a Global Variable. I can't find any Condition that is simply "Run at startup/runtime/spawned". It only needs to run once (initially). Any assistance you could offer would be greatly appreciated.

  • I've noticed when I test a project in the Debug Mode, any Global Variables that are inside of groups will not be displayed in the Debug info. Is there a setting somewhere I can toggle to make sure they always appear? It's kind of a pain to have to move them out of a group every time I want to track them.

  • 7 posts