dannylam4's Forum Posts

  • Aww, that's unfortunate. Ah well! Thanks!

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  • Hello! So, I'm trying to make a math game, and it's sort of like a calculator program right now. Basically, the player is given an equation, and must use an operator combined with 4 randomly generated numbers to a set value (200) until it is equal to the given equation. For example, if the problem were 10 * 10 = __, and the player uses /2, then 200/2 = 100 and they win.

    The way I'm doing the user interface, when the user clicks on an operator, it is sent to a global variable as a text. So if they clicked on +, global variable 'operator' is equal to "+". When they click on the "GO" button, it should submit the current operator and the current value into an equation.

    So the problem is that I don't know how to combine these into an equation that construct understands. I tried to do:

    On Button clicked:

    System: set global variable 'answer' to global('answer'), global('operator'), global('value')

    Text22: set text to global('answer')

    Program can be found here: http://dl.dropbox.com/u/4055367/arithimagic.cap

  • Sweet! Thanks

  • Thanks! Haha, yeah, but megaman sounds are hard to come by. I tried to find Megaman X Plasma blasts sound effect but couldn't find one.

  • Howdy! This is my first game I made in Construct, but my professor really liked it, so I continued working on it. I made this about... 3 months ago? And have recently picked it back up again, so this has been a 3-4 week project so far.

    I designed this game on the theme of "Broken" and came up with a broken world, where all things aren't quite what it seems. The backstory is that a kid got a concussion and you're basically playing in his head. Level 1 is the unconscious level, and a basic tutorial-ish area. Level 2 is the subconscious-conscious level, where he slowly starts to remember things. I'm still working on level 2, but I've kinda ran out of ideas, so I'd love to get some new ideas for this. Thanks!

    <img src="http://www.cs.drexel.edu/~dl84/profile/broken.png">

    http://dl.dropbox.com/u/4055367/broken.zip

    Controls

    Left and Right keys to move.

    Shift key to jump.

    Z key to shoot (you'll know when you can shoot)

  • Ooo, I didn't know I was outdated. Cool! Didn't even think to do a foreach. Thanks!

  • Grah, I can't open up your project... it gives me a runtime error about an abnormal program termination

  • Hey there! So I'm running into an issue in which I'm trying to have these turrets shoot using a time function. Basically, these 2 turrets fire every second, or rather a new bullet is spawned at the gun point every 1000ms. When the turrets are hit 3 times, they're supposed to die, but I'm not sure how to stop the shoot function on one turret without stopping it for both turrets. I made a quick game of what I'm trying to do on here: http://dl.dropbox.com/u/4055367/turrets.cap

    You move with the arrow keys and fire with the z key, as well as jump with the shift key.

  • Grah! I'm stupid... The one I had uploaded, I took out the containers cause I kinda wanted to show the animations freaking out. But in the original, with the containers, I stupidly didn't have "set SlothEnemy position to slothBox", so that's why the SlothEnemy sprites weren't appearing... It's always the simple things...

  • So, I followed some of the Platformer Tutorial, and I'm trying to do a "Doomba" effect with a permanent spawn point and have them fall off cliffs. So I had set my enemy sloth sprite as containers with a sloth hit box. The spawn point spawns a hit box, which I think should automatically spawn the sprite? But that didn't happen. After that, I tried to manually spawn the sprite, and force position to the hit box, but then the animations started to freak out, overlap, and then freeze... Here's a look at my game (it's in a very very beta form, haha)

    http://dl.dropbox.com/u/4055367/sloth.cap

  • Sweet, that worked out perfectly. Thanks! I've never used families or containers before. Time to look up some tutorials on them.

  • So I'm making a game where it spawns random obstacles towards you and you have to pretty much dodge it. I'm trying to make it so that when your character gets too close to a certain obstacle (birds), then that obstacle will move towards you. Currently, it makes all the birds move towards you, but I only wanted that one. Any ideas? Here's a look at the game so far (with stand in sprites).

    http://dl.dropbox.com/u/4055367/repulsion.cap

  • Great, found them and can open them manually. No idea why it won't open from New Template/Example though... ah well!

  • Hey, so for some reason I can't seem to open the provided examples in Construct any more. I do the whole "New, Template/Example" thing, but nothing happens. A load bar appears quickly, but nothing appears. I was hoping to get some info on the ball behavior for pong. Does anyone know where the examples are supposed to be stored (I'm assuming there's a .cap file in construct somewhere, but doing a search I couldn't find anything)? Or where I can redownload the examples? I tried reinstalling construct but still no luck... maybe my computer's finally dying >>

  • Ahhh, okay... that's pretty interesting... so I guess I can set a condition for the dialog box and a trigger that states "Dialog NOT Visible AND Player overlapping trigger" "Player.collision = None"... I think that'll work, haha. Thanks!