Hey there! So I'm running into an issue in which I'm trying to have these turrets shoot using a time function. Basically, these 2 turrets fire every second, or rather a new bullet is spawned at the gun point every 1000ms. When the turrets are hit 3 times, they're supposed to die, but I'm not sure how to stop the shoot function on one turret without stopping it for both turrets. I made a quick game of what I'm trying to do on here: http://dl.dropbox.com/u/4055367/turrets.cap
You move with the arrow keys and fire with the z key, as well as jump with the shift key.