DankP3's Forum Posts

  • 2nd place - Built with Unity

  • Anonnymitet, that was my concern, a quality control issue! But not a c2 issue.

  • There is a list on the link, it looks like a no to achievements.

  • I think this programme was just announced at gdc. They are changing uwp and xbox publishing...

  • Sorry if posted elsewhere. C2 is supported:

    https://developer.microsoft.com/en-us/g ... ve/creator

  • Well I don't think you will have a set of guides that will apply to all games, because ultimately you will need to optimise for each game.

    First, remember you can get a lot of information from each touch, so no need for invisible buttons you can just interrogate the screen vectors.

    Second, many of the default touch functions like swipe and double tap take a few ticks to set and will also co trigger with many other touch commands so if you use these make sure your logic clearly discriminates.

    I actually favour subtle on screen buttons (partial opacity) for discrete functions, like interact, or shoot etc. Allowing you to check touch is on button if in certain side of screen and if not move/walk your character for example. Walking could be lower 2 quarters of screen for example and jump in top of screen.

    EDIT, forgot to say that once a touch has begun you can store and remember it, so for example, if you touch screen left and the character walks left, but then slide your finger right the player can turn around and track it.

  • Ashley,

    I have the same issue both on my windows 10 GTX1070 system (driver 21.21.13.7270) and my surface pro 3 (HD5000), both from the demo file and Wertandrew's previously mentioned projects (disclaimer, I am in the same team as Wert and Psycho).

    In short though, I have the error on a win 10 with same graphics as you?

  • Trying to understand the business model... So the customer pays per uploaded fbx+animations to have them converted into your file format for use in the app? (this assumes I am allowed to upload my 3d objects and animations as I think Mixamo, for example, prevents me from so distributing). If correct, this actually seems expensive given the free access to the 3d object, textures and animations and the potential to use blender to generate sprite sheets (although I haven't tried mixamo, again for example, in that workflow)? Do I understand?

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  • In short this seems to be a dedicated 3d model & animation to 2d sprite sheet app. Something that can be learnt in blender or more expensive alternatives. This is something like Spriteworks?

    Presumably the strength of this would be in the simplicity of the workflow and I do get the attraction of that versus more complex software. Do you have any workflow videos?

  • So I fixed the mechanic in chrome by changing the way I think about the IDs. Edge and IE are ordered in that regard and the working mechanic gave me false security. Firefox is not working for me, but then I probably haven't updated it in the last few months because 'no one uses firefox' and if not it is probably a browser bug.

    newt thx

    Ashley can throw this post in the bug bin, please.

  • Hi rtkii, thanks for the feedback.

  • just saying that I would have looked but I am using non-beta version of C2.

    I may be in the minority, but if not, you may be limiting your audience by posting capx files made in newer beta versions.

  • Sorry, afk. Your saying that the 0s returned in actually less than 0?

    What I am expecting is any one touch to return a unique ID that whilst that touch remains is used to distinguish it from additional touches, the incrementing seen in edge/ie is not required, but to be an id it must be unique.

    I have a mechanic built in edge where I use multiple moving touches, each traced by their IDs to reposition a sprite. This falls over in chrome and Firefox. Chrome at least did generate IDs to be fair and I suspect since it I recycling them (arguably unique for that moment, but not useful for recording, that would need an accessory method), I just need to clear variables on touch ends to ensure it knows a repeated number is a new one. Perhaps clearing them to a negative number to work with both ie/edge and chrome. I don't know what Firefox is doing (I don't normally use it perhaps touch is not enabled in the sameway?). It only returns 0 and therefore would be useless - are you saying it works in Firefox?

    Thx for helping

  • Sorry, I didn't see reference to this elsewhere. Thanks for investigating.

    Problem Description

    TouchID should return an arbitrary and unique number to identify a specific touch.

    Attach a Capx

    https://1drv.ms/u/s!AnzkE7yFwDAQgepoehUyuxH86oYhjQ

    Description of Capx

    This capx has a single code line and one text box

    Event: Touch/ on any start-----Action: Text/Set text to "TouchID: "&Touch.TouchID

    it should update the TouchID on every touch and display it.

    Steps to Reproduce Bug

    • Run capx in each browser and touch away.
    • Observe the reported TouchID numbers displayed on the screen
    • Repeat in other browsers Observed Result In Edge/IE first TouchID gives you an 'arbitrary number' which is incremented by 1 with every subsequent touch. Other browsers do their own things: chrome returns a number that could be similar to the index or count, but I didn't determine. Firefox just doesn't do much. Expected Result TouchID to give you an 'arbitrary number' which is incremented by 1 with every subsequent touch in every browser. Affected Browsers
      • Chrome: (YES)
      • FireFox: (YES)
      • Internet Explorer: (NO)
      • Edge: (NO)

    Operating System and Service Pack

    Win 10 anniversary update 64bit

    Construct 2 Version ID

    C2 v233

  • Hi PixelPower, and thanks for the nice comments. We can see a couple of tweaks we can make after judging, but I had been considering that if only to test the exporting processes!

    Thanks again.