DankP3's Forum Posts

  • Hey heyguy,

    Thanks for playing and for the feedback (we've noticed a few c2 games in the jam).

    They are judging the jam now, so I don't think we can change anything. 4 colours was the limit, but I expect that could be improved, but we also liked the fact that some of the moving floor patterns could confuse also.

    There were two of us. I can guess I put in 20 hours, mostly programming and my colleague more, he also did the majority of sprites and sound.

    Thanks again.

  • Our first long running Construct 2 project just got briefly delayed for a GBJam.

    Rules were 160x144 screen, 4 colour pallete and all assets made from scratch.

    It's an auto runner in a casino where you gamble to prolong your existence (not real money!) - there is a hole in your loot bag so you need to keep replenishing money to keep going:

    https://wertandrew.itch.io/casino-heist

    Nice to hear what you think.

    Cheers

  • I would always say work on the core mechanic using crude placeholder sprites, if the game is fun/works, then the art time is justified. I think I would change that rule only if the art was essential to the mechanic. Once core mechanic is fine, move onto next accessory mechanics.

  • I haven't seen your capx, but it sounds like simplest option would be rather storing uid as global, set a boolean or similar on the instance. Then you can identify all projectiles that meet the criteria by their instance variables. At the moment it sounds like subsequent grenades overwrite the uid of their predecessors, which are then lost.

  • It is the same as this?

    Ashley closed it before a capx was loaded, but it was reproduced recently.

  • I reported this odd Edge bug here:

    key-down-events-with-a-physics-tilemap-can-fail-in-edge_t180804

    Unconnected reported a similar bug with the 8 direction behaviour that I could reproduce in a simple form:

    viewtopic.php?f=146&t=181063&p=1063895#p1063895

    Out of curiosity I switched a minimal capx to car movement behaviour and also platform behaviour. Both have the same 'key down' bug in Edge.

    This seems to be a pretty fundamental fail with Edge that will affect many games and is not unique to the oddity I first reported.

    Ashley suggested filing a report to MS and I have since found what seems like a related (confirmed) bug already reported: https://developer.microsoft.com/en-us/m ... s/7979936/

    I wanted to add to this bug report, or file a new, but am pretty computer ignorant and wondered if anyone would care to help to describe exactly the environment and problem observed. My lay description being "key events stick in html5 games"

    Thanks for any more technically convincing descriptions.

  • Unconnected,

    I think from html14 you are on win 10 anniversary update? I have suspicions this is a new issue in Edge

    PS. I can reproduce this, but on quick testing the key down fails are only on the 8-direction behaviour controls not another key that is unrelated.

  • Are you previewing in a specific browser and do you get the same problem in all browsers?

    I experienced something similar in Edge under fairly specific circumstances: .

    I'd be a bit concerned about developing a project with a core mechanic issue, personally.

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  • Ok, thanks, I figured as much. I'm a bit of a computer ignoramus, but will try to report as an edge bug.

  • In debug mode, chrome is awful. At least the end product should not be this bad. It runs better in the profile mode of the debugger. Nonetheless, edge seems faster when not using the debugger. There are a number of potentially recommended things to look at in chrome to improve performance (none worked for me). Ultimately, if the end user suffers issues playing your game they will not blame chrome, or try and make chrome work, they'll blame the game

  • I load sounds in both formats, just the one is not good enough for edge. M4a is supported.

    It is also my experience of consistently better fps performance by edge.

  • I haven't read the license here, but the majority of commercial game assets are not to be distributed in a way in which they can be extracted by others. I would think that selling a capx would breach these conditions. It actually presents a problem in uploading capx in a public forum, eg. In a bug report, as I think you should remove licensed assets first (depending on license specifics).

  • Problem Description

    When an immovable Physics behaviour tilemap is in a layout 'key down' events fail in Edge

    Attach a Capx

    https://1drv.ms/u/s!AnzkE7yFwDAQgehlNrznFaMQqZNP9A

    Description of Capx

    Play and this capx displays a text message about whether the W key is held down or not. There are also some tiles of a physics behaviour tilemap in the same layout. In Edge, the keydown events are often missed.

    Steps to Reproduce Bug

    • Step 1: Hold W down for a few seconds and observe text
    • Step 2: release W for a few seconds and observe text
    • Step 3: repeat above (6-10 times should be sufficient) IMPORTANT: do not press other keys, touch the mouse or touch screen during this test as it corrects the defect.

    Observed Result

    In Chrome, FF, and IE, the capx behaves as expected. Edge, however, tends to miss key down/up events.

    Expected Result

    games in Edge to know when keys are up or down with a Physics tilemap present

    Affected Browsers

    • Edge: (YES)
    • Chrome: (NO)
    • FireFox: (NO)
    • Internet Explorer: (NO)

    Operating System and Service Pack

    Windows 10 - note it recently installed the anniversary update

    Construct 2 Version ID

    The latest non-beta, I think, r233. 64bit

  • Having said what I said, I have just found a browser specific fail with key presses when physics tilemaps are present - will make a capx and file.