I also had some strange issue with Firefox where sound wouldn't play. After testing in chrome, it started working again. Also, turning hardware acceleration (settings>advanced) ON fixed the screen resizing issues.
RESOLVED: it was some kind of chrome issue as it works fine in Firefox. It may be an add-on issue or hardware acceleration issue.
Hi,
With the small window that automatically loads, the speed of walk animation is set to 20 frames per second, (this fast as a test for the functionality). When I maximize the screen, the animation is much slower. This behaviour seems very strange to me. In my game it is important that the animation is consistent in speed across devices. Is anyone else experiencing this and how can I ensure consistent frame rate?
Hi! I added a key frame that drops my sprite onto a platform and I would like to add a bounce behaviour. I changed the ease to "out bounce" to the falling keyframe and it works very well in the timeline preview but it is not working when I start the preview with the main. Why might this be? It is in my event sheet as "System: On Start of Layout", Timeline: Play "Timeline 1".
Develop games in your browser. Powerful, performant & highly capable.
Ok, I think I found my solution perhaps (just in case others out there have the same question): construct.net/en/tutorials/sending-data-from-construct-23-to-google-spreadsheet-1447
I will update this feed as I work through it.
Hello! I want to create a very simple game in which a user clicks their keyboard or mouse making a stick-figure walk in time to music. I would like to record a time stamp of every click or key press and a trigger from the song so that I might calculate how synchronized they are with the music. There will be different levels to the game with different songs and different conditions. So essentially I would like to receive a unique file from each game play with key press time stamps labelled by the level. I am sure it should be possible to save these into an array but I am unsure about whether I can have users send/submit their data.
I have not been able to find whether it is possible for user data to be sent from their computer to some storage that I can access. Is construct3 the right game builder for this functionality?
Thank you so much!