DalekAddison's Forum Posts

  • A bit of a weird question, and the more I type the more I feel the answer is pretty obvious. But if you wanted a fast game with pre-rendered graphics, say for 3D models in Construct 2, would Low poly models in pre-rendered graphics load faster?

    I know the whole advantage is that it is quicker than high poly, but could the advantages help with mobile games, say? By that I mean a low poly pre-rendered model would only need to be so big as to show off the model. A High poly pre-rendered model would need to be larger (size and quality) to show off these details. This would be slower/larger and could cause problems with the run/download speed.

    Another bonus is it has shorter development times.

    Negatives being it can bring down aesthetics.

    What do you think? Does the pre-rendered aspect completely negate the idea of low-polys? Or would the added smaller images and development times be a worth while boost?

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  • Hi there,

    I just came on to the forum (I have been away for a while) only to discover the same problem. All forum post orders are the wrong way round. Zero6's post is at the bottom, then yours Kyatric and then no doubt mine at the top. The oldest looks like the latest. The Plugins have the downloads and information at the very end/ last post. Page N instead of 1, if that helps.

    All I can think of that has changed at my end is the fact I lost my operating system recently and am now running Linux. Which is why I haven't been on recently as I have been unable to get Construct 2 to work on here. I am running Chrome though. What operating system are you running Zero6?

    Thanks

  • Not sure if it would work but could you use the HTML plugin that allows you to load a webpage inside Construct 2? You could load up to games inside another. I'm not sure if it would be the best way though.

    Actually, I just saw a plugin called Magicam, I think it has multiple cameras. Not sure if it would work here though.

  • iPad 3 iOS 6

    Original:

    Portrait - 1536 x 1856 - FPS 31 - Sprites 840

    Landscape - 2048 x 1344 - FPS 10 - Sprites 1

    Fix:

    Portrait - 1534 x 1856 - FPS 31 - Sprites 840

    Landscape - 2046 x 1344 - FPS 40 - Sprites 860

    It worked perfectly! I'm not sure these results are 100% accurate due to them changing and what not. But the improvement was incredibly visible. Fantastic job!

  • Wow, this is really strange. I can't see why this is happening. Maybe the iPad defaults with Portrait and it takes a lot of processing power to transform it into landscape. Although I can't see why that would happen. Maybe this problem will be fixed in iOS 6?

  • Now I am not entirely sure, but could you not just subtract 180 if the angle is greater than 180 and add it if it is less than it? That would flip it and the "If greater than else" system will stop it from crashing due to having an angle greater than 360/less than zero.

    Or have I got the wrong idea about what's going on. I often do that. <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Will the Wii U have HTML5 support? I know Nintendo aren't fond of the idea and are like Apple with the no unauthorised games thing.

  • I would be interested in this sort of thing too. I had thought of using the CSV plugin to load text and any form of image loader plugin to load an image at runtime, so that the user does not have to wait for 50MB or whatever to download at the beginning. However it might take a lot longer for each page to load...

    Also, as you were saying about using Physics and other game elements in it, if you can, you should check out the Iron Man mk7 app on iOS (it might be found elsewhere, not sure). It includes a lot of interesting features as it retells the two Iron man movies. You can attach parts to Iron man by dragging them onto him, the crowd cheers if you tap them, people shoot if you tap them etc. It's really quite fun! <img src="smileys/smiley4.gif" border="0" align="middle" /> Also, any items you can drag fall around via Physics depending on the orientation of the device.

  • I know HTML5 isn't really a programming language but I am also including Javascript here.

    Now, on iOS devices Safari is limited, (No multiple sound, Webgl, Flash etc) and Apple don't allow apps that change how the devices internet access works. It needs to be their API.

    People also build games they can't get on the Apple Store as HTML 5 apps so they can bypass the regulations. Could you build a web browser in HTML5/Javascript which does support Multiple Sound, Webgl, Flash etc and run it on iOS via a web app?

    I know it would be complex and tediously slow, but then again things like Cocoon JS (the testing app, not the actual process to get your HTML 5 game to iOS app) runs pretty darn fast and cuts out one step in the chain and makes a normal game faster. I.e It means the iOS device is running the app itself and not running Safari that is running the application. So it would mean the iOS device is running the app which is a web browser. Much faster than a Web App!

    Any it would be pretty compatible outside of iOS too, being Javascript and all. A pretty universal browser. <img src="smileys/smiley1.gif" border="0" align="middle" />

    Anyway, do you think it could be possible?

    I think it would be, but I don't think any one would actually make such a complex thing for such a small demographic. <img src="smileys/smiley4.gif" border="0" align="middle" />

  • Perhaps make it so the player jumps with W and sprints with a double tap of either direction? That reduces the amount of buttons a lot and makes it a lot easier for the user. <img src="smileys/smiley1.gif" border="0" align="middle" /> Hope that helps!

  • Hmm, I'm have a hunch you are over complicating this. I think the 8 direction behavior already uses Animations for the object if they are named correctly. I am not entirely sure though. This way pushing Up would make him face up without any of these extra events. It would probably fix the problem too.

    I can't seem to find anything at moment.

    Ashley (Thanks for answering <img src="smileys/smiley4.gif" border="0" align="middle" /> ) I can't find any information on this. Is this possible?

  • KMag I just used the standard options i'm afraid. Is it any different for the others? I'll give them a try too. <img src="smileys/smiley1.gif" border="0" align="middle" />

    EDIT: Hmm, I've had a look at the options and they all seem to look the same. Strange. Probably a problem in my program though. Sorry. <img src="smileys/smiley1.gif" border="0" align="middle" />

  • KMag I've just checked, the standard full-screen request via the Browser object seems to work for me. There is no button on the keyboard to exit, it seems though. Still, looks good to me!

  • I notice they completely mess up my computer. I can't look at the layout or anything. Drivers are up to date though. The effects work in Chrome but just not in the editor.