cybertron7's Forum Posts

  • POSSIBLE SOLUTION: Some devices cannot handle transparency. In my top layer for example I had a opacity 50% black border. I think because it's on top it screws up.

    I have now deleted all transparency stuff... let's see how it goes...

  • This didn't fix it, there's something wrong with the layout.

    I'm just going to rebuild it, seems to work... No idea why. This happens very often with Construct :(

  • It also happens to me with some phones, I think there are versions of android that do not support "object.pacity+01" for example.

    I THINK YOU'RE RIGHT!

    I have a code that does a transition in, fades from black using opacity... it covers everything in black.

    This is friggin stoopid... :/

  • WTF. Deleted all layers. Added a new one. That layer shows up.

    WTFFFFF.

  • So I've created a initialize screen which does nothing for 2 seconds and it works.

    I also hooked up some speakers to my TV and hey guess what the music is playing.

    I tried deleting ALL event code -- same problem.

    Trying to delete some layers now, maybe I have too many for xbox or something... I have like 20 in one layout..

  • I had the same issue -- I think it might be playfab having issues...

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  • iPhone 11 Max Pro: SUCCESS

    Windows 10: SUCCESS

    Android Galaxy S4: SUCCESS

    --

    Android Box t95 max: Loader works, goes to black screen

    Xbox One: Loader fills to 100%, fails to move to 1st layout

    What the hell is going on? I am trying to launch my app today and it consistently doesn't launch. Any one have the magic answer?

  • WHERE is this setting?!

    Provide Export Compliance

  • I am referring to this collection which I just bought... ALL OF :)

    constructcollection.com

  • chadorireborn

    I got your plugin working! I was chatting with you in Discord.

    YOUR STUFF IS AMAZING. I'm well on my way to making my app super power. You are fantastic. Thank you.

    (Also obligatory thanks to Ashley and the entire C3 team).

    okbacktowork.

  • Good to know that it is infact working. I'll keep messing with it in this case. I just happen to have an api server and started sending data it real quick, it worked.

    I DO NOT want to build it myself lol.

    Anyone else able to report if it's working correctly or not?

    Thanks!

  • Mobile publishing is just kind of tricky no matter the tool or framework you use, and I don't think there's any easy answer that will fix all the problems in one go.

    This is the way.

  • I did get my Android working -- it looks like can now bypass the need for Android Studio. Great.

    THE PROBLEM? I had the incorrect value for AdMob. Why this CRASHES THE ENTIRE APPLICATION is crazy. But, looks like it's and "Android issue" and not related to C3. But still, can't C3 do it's own check? Have a button on the object that says "Verify settings" and create an API layer out to AdMob.

    "Settings are INCORRECT, your app will crash upon launching"

  • Yes it's that template, added a bunch of levels, 20+ skins, making an actual game from it.

    Gonna upgrade a few things in the engine and do like, 30+ levels.

    I already added one boss, he's huge. Gonna push for 1m installs on this one!

  • Hi everyone, any one experienced with the C3 plugin for Game Analytics? It just crashes my app.

    Have you got it working, if so, any details?

    If not -- how are you tracking your in game actions and events?

    Would you be interested in an ACTUAL WORKING game analytics plugin alternative to Game Analytics?