Can anyone clarify what's going on here?
I've got a sprite called profile photo.
I loop over the players list
I select the ProfilePhoto sprite and load an image
It loads, for sure!
On the next loop, the previous sprite is overwritten :(
Even if I set a property like "PhotoIsLoaded" and set that true, and build logic around it -- it appears that all sprites are written.
Anyone have this experience?
Right now I guess the only solution is creating more instances?