CreativeMind's Forum Posts

  • Good work.

    A short video tutorial would be useful.

  • If one is forced to use Xcode to publish to iOS (no matter if it is Apple who forces one), that should directly and clearly be stated on the C3 website.

    Instead it says: 'You can publish to all these platforms: iOS etc. ...', not mentioning all the hurdles along the way.

    That way, many people will buy C3 enthusiasticly and the moment it comes to publishing, they will get frustrated and stop using the oftware, as it is happening to a lot of C2 users right now.

  • I dislike the way Scirra presents the features of its software.

    When I started using C2 a few years ago, Scirra stated that one could export to Android and iOS with it. That is simply untrue as one needs to make use of external compilers such as Intel XDK and Cocoon.

    Now the same thing happens to C3. Big website, statements like: 'You can export to all these platforms: Steam etc.' and then there's no documentation about how to actually do it whatsoever. If you look at the iOS documentation, it says somewhere that you still need external software to develop for iOS, so the initial C3 website is clearly misleading.

    Then there's the fact that they publish C3, which is just C2 with minor improvements if you look from the perspective of a mobile app developer, and making it a subscription model.

    Honestly speaking, I love C2, but I hate the way things are evolving. I actually doubt that one can trust Scirra 100%. No offense here, just my honest opinion.

    Curler Just read your post, I completely agree with you. My next project will be done with Unity.

  • You do not have permission to view this post

  • Oh man, great aesthetics! Love the pixel art. I hope the gameplay will have some kind of unique twist. Eager to play it.

  • I really like the idea. I don't quite understand how the interaction with the player turns out, will you have to aim at the missiles, or click on them, or build turrets?

  • Very inspirational! I hope to make that much money one day, too.

    Important question: Did you implement a share function in your game? Was it Cocoon Native Share or something else?

  • Looks awesome. I hope there will be some badass special attacks.

  • Bump.

  • Loading The Game is making major progress! I hope to be able to offer lots of new content soon, it's hard to make a reliable time estimate.

    You'll encounter the Snack-O-Mat, which delivers delicious snacks to people with enough money.

  • Latest screenshot from Loading The Game. Anyone wants some snacks?

    For thread, see here: https://www.scirra.com/forum/viewtopic.php?f=180&t=197375&p=1151421&hilit=loading+the+game#p1151421

  • Sadly, there hasn't been any statement of Scirra on this topic yet.

    I'd love to hear what Ashley and Tom are thinking about this. I hope this feature will be available soon? I think it is of major importance for mobile developers.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads

    I think Construct has a lot of potential. It is great for producing prototypes rapidly. For smaller Indie companies, I think Construct could even be used commercially if Scirra put more emphasis on the export and distribution process. C3 needs a native mobile share function and an export to Android/iOS with maximum work flow efficiency. That way more companies would use this software.

  • +1

    The C3 website https://www.construct.net/de/make-games/features/make-steam-games states that C3 can export to Steam, but there is no documentation whatsoever. A direct export seems unlikely, there might be some unmentioned hurdles.