So how did IOS accepted a basic game like Flappy Bird?
[...]iOS also is not very friendly towards new games that don't have a lot of demand.[...]
Is that so?
I was thinking of buying a licence for the Apple store; do you think it's worth it for releasing smaller games?
TRMG I think it's definitely worth a try. You never know what will happen.
Congratulations! Learning from your game !
How much time was put into this game?
Wow!!! You're my new mentor!!!
Congratulations!
Thanks! Glad to hear!
The initial game for launch took two months to make. 2-4 hours each day.
Develop games in your browser. Powerful, performant & highly capable.
Hahaha. Let me know if you have any questions. Happy to help!
9Jasky Thanks!
Are you now, quit your job and focus entirely on this game?
Any reason the OP has been deleted please?
Always found this thread inspirational!
Any reason the OP has been deleted please? Always found this thread inspirational!
Glad you found this information inspirational. Bringing the comments back up.
Well done Jook, I am happy for you mate. Keep up the good work.