Congrats2u's Forum Posts

  • At the moment iam not sure how to use this plugin...

  • dop2000 thank you very much for your fast answer!

    Ill give it a try right now

  • dop2000 hey!

    thank you very much, could you explain what these plugins are for?

    And is it usable for mobile?

    best regards!

  • Hello,

    Ive made a color book application. Iam spawning some colored dots on the position where iam touching the screen in an special distance when swiping over the screen (those graphics are made inside the construct2 editor). But if youre on mobile, you will recognize a critical performance dropping (which make sense of course, because of the increasing of graphic objects on the stage) while drawing.

    After that i took a look onto other projects, and they did it the same style... so my question is: Is there a solution or an idea, how to save the performance on mobile? In flash/animate (yes oldschool i know ) there is a possability to recreate vector graphics into bitmap files, and this was the clue to prevend the graphic processor from overkill.

    Is there a possability to do so with construct2? Or another technique? Or something i can do? Its very important so any ideas are welcome!

    Please Note: I know the performance optimization tips - i used to pay attention as far i could - but i need a colorbook app - so there is no other way i guess, to decrease the amount of used sprite instances.

    Thank you very much!

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • brunopalermo - Okay so i will give it a try anyway

    In my oppinion it should be possible... but probably we have to find out how

  • Hey brunopalermo - first: thanks for your fast answer! Does this also work on mobile devices with the browser behaviour?

    Ive builded an app with cordova - so iam not sure, if this could work in an app. But it would be awesome if it does

    Thank you very much!

  • Hey there - another week, another question

    I want to save a screenshot from my current canvas onto my local storage on the mobile device, the app is running. Ive tried out the excample project, for saving images, but i think its only for browser / standalone machines, not for mobile.

    I switched the webstorage to localstorage too, but i cannot save the image.

    Has someone an idea?

    Second question, depending if the first one is solvable: Is it possible to rename those images on before saving local?

    Any help or ideas would be awesome! Thanks in advance!

  • Hey guys!

    Sorry for my late reply, but your answers are perfect! It works perfectly - i was customizing the excample file which setup is a litttle bit differend to yours dop2000 , depending on touch recognization - both are working fine - thanks again!

  • Hey there! Currently iam working on a new game, for an update for my game.

    I need to zoom into the scene with pinch zooming (two finger scaling). I was trying the excample file (Touch - zooming.capx)

    But if i build it for mobile the zooming doesnt work...

    Do you have some ideas?

    Thank you very much!

  • Ashley

    i will try the new construct3 version (r61 today) but for my project ive created in construct2, there are several plugins i would need to import into construct3, to get this project to run... is there any solution? will those plugins be renewed? for excample: iframe, liteTween and some others.

    And do you stopped the support of construct2? Are those features you embedded in construct3 will be embeddet also in construct2?

  • Has somebody made an app with cordova? And did it run on ios11? I need this to be fixed in our app. Our app is on the store and the video doesnt shows up on ios11 devices.

    It would be payed!

  • Ashley

    After some tries i could build an version, where the video plays on the app but only in fullscreen mode (construct2 build for cordova).

    Could it be possible that after the ios11 update there is an issue with the "playinline" function, which is needed to play videos inside a ingame canvas?

    Can this be fixed?

  • Ashley

    Hey Ashley,

    i had a trigger button to start the video files. But i am glad it worked with your device - but could you tell me whats the difference between your file and mine?

    ive made a project (link below) with a construct2 and a construct3 file for testing. If you could tell me whats the fail in my files it would be awesome, because i cannot detect the problem.

    please note: the playback only doesnt work on ios11 devices if iam building with construct2. If iam building with construct3, the video file doesnt play on any IOS device. At first i thought its because apple did some changes in their api for video playback, based on html5 canvas.

    The project is released and worked, until ios update11 was dropped out. On those devices the video doesnt gets loaded. I can send you the link for this app, if you want to see it.

    So thats the reason iam confused. I like to work with your engine and i want to develop games in future with it too (thats the reason i bought the licence for c3) - but i have to know why some features doesnt work and if its kind of "fixable" and more important how.

    I would be very very glad, if you could help me out with this problem iam fighting on a few weeks... but its difficult because i dont know what to do and how to fix the video issue by my own.

    Link:

    https://www.dropbox.com/s/4215c1d0jmqp8 ... t.zip?dl=0

    Thank you very much!

  • Ive bought construct3 today and i was wondering what happens, if youre used several plugins in construct2. Without them i cannot open my project, so is there a workaround or do i have to wait some months until they will be released for construct3 too? (If they will be renewed over all).

    In this case construct3 makes no sense to me. Any ideas, thoughts or feedback about this?

    Thank you very much!

  • So ive bought construct3 licence today. In deep hope, it would solve our main problem we have since weeks now. Videos on IOS11 arent playing. In construct2 they where playing on devices with a ios version lower than 11. But in construct3 event those devices with a lower ios version doesnt show the videos right now. Basically i thought it would be an apple update problem. But untill Construct3 is in beta (but offers the builds for mobile right now) it seems to be a engine thing i guess....

    Some experiences here? I would need help with this, because it seems, that no one is using videos in apps...........and there is no feedback or support by apple or the developers of constructX.