Colorfish's Forum Posts

    Thanks - was about to pull my hair out!

  • Any news "about Old TV filter" for C3? I have bought the one for C2, but it won't work on C3, sadly!

    I hope to hear from you soon!

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  • Hello vortexstudios. Any news about Old TV filter updates? (C2/C3)? Would love soon, to get my hands on the new and improved TV filter for my game.

    Cheers and Happy New year!

  • This sounds awesome - I look forward to your every post, hoping for news and an update of OLD TV filter for CS2 (and eventually CS3)

    Looking forward to the update

  • Great work!

    It looks like it's coming along - Looking forward to the release, would love to use this updated version in my game.

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  • Thanks for the reply.

    I'm sure you do the best you can and I really appreciate your efforts - I can imagine that this plugin is only for a small minority, but I really love it and hope you keep up your fantastic work (and perhaps make a C3 version). i'll sure be willing to pay some additional $ for the new version

  • Hello Vortexstudios

    You announced in January (I think) that you were working on a new version of OLD TV Filter, any news?

    (impatient) Regards,

    Jan

  • I just have to say thank you for this amazing behavior for C2 - it's really easy to work with and takes away a lot hard work and headaches. It should be a standard Construct behavior item. I hope it will be compatible with C3!

  • Wow! - never used the Timer behavior before, its absolutely a great tool - thanks alot for the suggestion blackhornet

  • Hello all!

    I need a (clever) way of pause (stop) an sprite instance movement and resume after a while.

    Lets say I have 40 sprite instances moving in a line (side by side) up the screen with the bullet behavior. When one of the instances collide with a small quicksand sprite, it should pause for 5 seconds and then continue its movement. I know how to detect if the instance collides with quicksand, but how to automatic order it to pause 5 sec. AND then resume its movement, thats the issue. Maybe some kind of timer?

  • Happy 2017!

    AWESOME!!! absolutely fantastic news - looking forward to the updated version

  • Hello again.

    I love the filter, I am working on a game relying heavily on the filter, and its goanna be very cool I think

    I therefore wonder if you still are supporting the filter and have plans for supporting it in the future, coming the Construct 2 upgrades and WebGL 2.0?

    Thanks!

  • Fine example showing a clever use of the Clamp exp. in Lerp. Thanks for showing me that - and the reed about Lerp

  • Thanks for the swift reply alextro. I was not able to open the capx though, its made with the 240 beta and I'm running the stable version - but I get the idea.