OLD TV Filter for Construct (Graphics)

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  • OLD TV Filter for Construct — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-free-graphics/old-tv-filter-for-construct-1290

    <p>We made Jelly Escape Deluxe Edition (TawStudio Entertainment / Vortex Game Studios), Odallus: The Dark Call (JoyMasher) and much more games looks awesome with our OLD TV Filter for Unity3D(http://u3d.as/9RU)!</p><p>Now it's time to give this awesomeness to you Construct 2 game! </p><p>Check how to use and configure here!</p><p>https://www.youtube.com/watch?v=_NyhCKL4j5w</p><p>Check the demo here! </p><p>http://www.newgrounds.com/portal/view/663106</p><p>Features:</p>

    • Saturation
    • Chromatic Aberration
    • Static and Noise
    • Soft Scanline
    • Tube Distortion
    • Tube Reflex

    <p>Dev Log:</p><p>1.1 - Now you can disble the scanline if you need (just set 0)</p><p>Solved pixel distorion on the borders</p><p>1.0 - First Build</p>

    Use this topic to leave comments, ask questions and talk about OLD TV Filter for Construct

  • Cool filter . Do you know how much it slows the performance in a game?. (I presume it is WebGL based) - thanks!

  • Cool filter . Do you know how much it slows the performance in a game?. (I presume it is WebGL based) - thanks!

    Hey! It will slow a lil, like any other filter xD But we had a long time optimizing it!

    If you are developing a PC, go on and have fun! For mobile devices, use it with more caution and give the option to disable the filter for more low specs devices

    And yes, you need the WebGL ^^

  • Hello again!

    Just bought the filter, just before it got on 50% off. Well I still think its amazing at full price.

    A question: I pretty new at C2, so could you please tell med how to control the filter settings from within Construct 2 (in the Event sheet, not the properties panel). If I should provide an option for users to disable the filter or change the settings, there must be a way to program it via events, or?

    Thanks,

    Jan

  • Hello again!

    Just bought the filter, just before it got on 50% off. Well I still think its amazing at full price.

    A question: I pretty new at C2, so could you please tell med how to control the filter settings from within Construct 2 (in the Event sheet, not the properties panel). If I should provide an option for users to disable the filter or change the settings, there must be a way to program it via events, or?

    Thanks,

    Jan

    dude... I have no idea how xD I'll find it how and send to you

  • Very kind of you

  • Very kind of you <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">

    Hello again o/

    Here a amazing video about how enable and disable the filter <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    https://youtu.be/01ZMfqPVUcw

  • Thank you, that works - and thanks for the amazing video

    I really wanted to also control/settings the scanlines count for different screen sizes, within the coding, but I guess this can't be done. I guess can make a bunch of layers with its own "TV" with different scanline counts for different screen sizes.

    Thanks again for the help!

    Jan

  • I think I've done something like this on the last GGJ, I'll try to find my game and check it

  • Thank you, that works - and thanks for the amazing video <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">

    I really wanted to also control/settings the scanlines count for different screen sizes, within the coding, but I guess this can't be done. I guess can make a bunch of layers with its own "TV" with different scanline counts for different screen sizes.

    Thanks again for the help!

    Jan

    Found!

    https://www.scirra.com/manual/132/common-actions

    Set effect enabled

    Enable or disable one of the effects added to the object.

    Set effect parameter

    Change the value of one of the parameters for an effect added to the object. The parameter to change is specified by its zero-based index, i.e. 0 to change the first parameter, 1 to change the second parameter, and so on.

    I'll create sample projectos for this and upload later <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

  • Very quick reply and help, thanks alot

    I'll play around with it, it looks very promising though, thanks for your most excellent help!

    Jan

  • I'm loving this plugin!

    This project is far from complete but it is an example of the kind of look you can get with the OLD TV Filter.

    cargocultgaming.com/waveformorchard

  • i love the retro style

  • Hi,

    My friend bought this plugin today morning for my work. There was an error but We didn't get the file via email. We have the bank statement of spending money but have no receipt from you. Please check this and reply to us soon.

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  • Hi,

    My friend bought this plugin today morning for my work. There was an error but We didn't get the file via email. We have the bank statement of spending money but have no receipt from you. Please check this and reply to us soon.

    check this link first: https://www.scirra.com/store/downloads

    if the plugin isn't there you will need to contact the scirra support to find out what happened and how to solve the issue... here the link for contact informations https://www.scirra.com/contact <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

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