Colorfish's Forum Posts

  • Hi all!

    I have a tween using Lerp (over a 0.5 sec.) and I need it to deactivate when Lerp is finnished. Is there a way to detect when Lerp has ended?

    I am currently using a timer, but its not really good practice, I think.

    Thanks,

    Jan

  • Still Works

    But as realMantis wrote, it must be done every time you turn on the computer.

    - did you ever find a solution/fix for this?

  • Very quick reply and help, thanks alot

    I'll play around with it, it looks very promising though, thanks for your most excellent help!

    Jan

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  • Thank you, that works - and thanks for the amazing video

    I really wanted to also control/settings the scanlines count for different screen sizes, within the coding, but I guess this can't be done. I guess can make a bunch of layers with its own "TV" with different scanline counts for different screen sizes.

    Thanks again for the help!

    Jan

  • Very kind of you

  • Hello again!

    Just bought the filter, just before it got on 50% off. Well I still think its amazing at full price.

    A question: I pretty new at C2, so could you please tell med how to control the filter settings from within Construct 2 (in the Event sheet, not the properties panel). If I should provide an option for users to disable the filter or change the settings, there must be a way to program it via events, or?

    Thanks,

    Jan

  • Cool filter . Do you know how much it slows the performance in a game?. (I presume it is WebGL based) - thanks!

  • Strangely enough, it doesn't seem to work anymore (at least on the demo). Tried pressing "s", nothing happens! - I guess it would be the same using the shader in a game. Would have been nice using it through.

  • You are right of course, I already found elements, functions and actions that makes my life so much easier. I'm just getting my head around C2 and I sure that it will be a long at happy relationship. And I rest easy knowing the excellent help on this forum.

  • Gearworkdragon Thanks for the heads-up, I know I must be carefull organizing and moving/copying elements, I'm sure I will have my share of pulling hair and wits loosing in the future.

    - love Functions, and I'm thrilled that I can use it in C2. The snippet was just for demo purposes to make my point clear.

  • Thank you guys, for the swift reply.

    I have yet only glanced the manuel and I feel a bit lazy asking for help already, but I wanted to make sure that the basic condition/programming stuff was there, in the system before "converting" to Construct 2. And it's looking very promising:-)

  • Greetings fellow gamemakers

    My first post, so please bear with me.

    I'm new at this way of making games. I have always been a "die hard" Basic coder, but I see the great possibilities in Construct 2 to get things going quickly.

    In Basic I can create multiple conditions for an event. "If condition is true, then if another condition is true, then do this, (else do that)". It looks like I can only make one condition and then the action In "Construct 2". I really need to make more. I have looked in tutorials/Manual/Forum, but no luch yet.

    Please have a look at this crude (Basic) example snippet herunder

    If Enemy_Is_On_Screen=1 Then
    
    If EnemyAction=1 Then Print "Run"
    If EnemyAction=2 Then Print "Walk"
    If EnemyAction=3 Then Print "Stop"
    
    EndIf[/code:1cjxvmhp]
    CAN this be done in Construct 2 (some way)
    
    Thanks!