Colludium's Forum Posts

  • You can just copy/paste the events into your project, as long as you create variables and arrays etc with the same names as the example. Then you can tweak as you see fit - saves you the trouble of recreating it yourself.

  • frcol, it really depends on the effect you are after and the game you are making use of the font in. I did a Ludum Dare game a year ago which used lots of web fonts and some players reported that the text was not there, too small, too large, not loaded and was system default, and so on.... It was far from consistent.... so I only ever use Text objects for debugging now.

  • I think that these objects' collisions are always enabled so you can check if other objects collide or overlap with them. Thus they have a collision property that only adds an overhead if you specifically check them for a collision (as in it's a c2runtime group flag, I suspect). I never really understood why you couldn't collision check from them, but hey...

  • Of course. Remember that each event will run each tick if the condition is true; the exceptions being triggers and conditions with trigger once under them. The set animations with a wait of 2 seconds doesn't make logical sense if it runs every tick - 60 times per second a 2 second timer is started. I can't be sure how that caused the error because c2 reverts conditions when a wait is up and the wait was for longer than the travel time of the sprite, so all sorts of weird things could happen. Tldr - a wait running every tick will not work.

  • landman - I'm always happy for criticism and advice - anything to make the game better if I can .

    I'm looking good for avoiding putting it onto the 'to do later' pile but my original hope to finish it by about now has faded.... Hopefully by the end of the year it'll be done!

    Limbo was a brilliant game because of many factors, not least the art style and the care with which that art was woven into the game. I expect a lot of comparisons, just because it got there first with the whole dark silhouette theme of course. I hope when people play mine they'll see that it's not a clone and that the game is enjoyable on its own merits. Thanks for the feedback and showing an interest!

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  • Cool - yeah, trigger once is often your friend for things like this!

  • It's difficult to say without seeing a capx. However, I would start by adding a trigger once to lines 27 and 30 - you don't want those events firing every tick, they just need to happen once when the state changes.

  • MadSpy - you could be right, maybe I misunderstood the request. The best place to start would be by reading through the cocoonjs thread on this forum (I have not been following it - too depressing) so that you know what state the plugin is with the cocoon.io service. You can download the plugin from github, which also contains the instructions for how to install it.

  • Have you read the manual and tried some of the basic tutorials out yet? What does "it's for rating" mean - I don't understand?

  • Only use webfonts if you want your game to appear different to each player...

  • I completely misunderstood what you were trying to do, lol.

  • This is something I've been thinking about for a little while now because nw.js will not function nearly well enough unless dxwebsetup.exe has been installed on the player's computer. I assume that you are not just sending a zipped folder of the nw.js files, because then you could just ask them to install dxwebsetup.exe as part of the process for your game; so are you using a program like InnoSetup to create a .exe file of your nw.js game? If so (and this is the area I have no experience of, but is the direction you should search) then you can use some help from stackoverflow which contains the code you need to place in your InnoSetup script before compiling the final .exe - I have not tried this myself yet, but I suspect that this is what you need...?

    Edit - zenox is right, looking at your capx, and there's no example file or path to that example file in the nw object. I'm also not sure about what a player might think if a game just starts trying to run executables on the fly; just a thought.

  • lol spongehammer all is well : he isn't at the "stage" Binding of Isaac... for the moment :p

  • Thank you for your good advice and support .

    My creative block has been overcome, finally, and some more hazards have been duly added to level 4:

  • How big is the layout / would capturing it on an image a max 2048x work 1:1 for example, or will you have to accept losing some resolution to cover the width/height of the laout?

    No matter, I would suggest trying to use either the Canvas plugin (which lets you paste layers) or the Paster plugin (to which you can paste families and it's faster than Canvas). You can download either as an imageURL using the Browser invoke download action. I couldn't get Canvas to work with umbra just now (don't know why), so Paster seems like a better option IMO, even if you'll need to code a few lines of object pasting to get the image you're after.