Colludium's Forum Posts

  • My high powered laptop (5 years old vintage, but it was state of the art when I bought it) has 512 mb of vram! WebGL is just about do-able as long as it's not full HD...

  • I think it sounds great as a concept - but if you're not code-savvy (I am not!!) then just loading the software is a bit of a nightmare. By nightmare, I mean I found it impossible...

  • You have to copy the public link from your index.html file in your dropbox folder and paste/go into the browser window. That should do it...

  • Have you a capx to share - it's impossible to guess what might be causing it otherwise...?

  • It looks like it could be one of a couple of things: a parallax problem on one of your layers is possible - but it's more likely that you have scale inner selected rather than scale outer for the full screen in browser setting. It's hard to say without the capx of course. Hope that helps.

    Edit - on mobile so can't download...

  • No problem here for me ASHLEY.

  • aumthong99, this should be easy I hope! You need to encode the sections with spaces. Encode these bits:

    caption= Check out my MyGame score of

    (including the space at the end before the & symbol)

    description= Can you beat my score?"

  • matrixreal - excellent!

  • Ashley - When I ran my game in r164 I received some javascript errors at runtime; when I removed the plugin they didn't happen. I don't know why it did that and unfortunately I didn't keep the javascript error reports when my comments earlier in the thread failed to generate much interest - only AnD4D and I seemed to get spun up about it. A couple of weeks ago I tried the plugin again in r168 and it seems to work ok again, so I presume that the error was something caused by the beta release.

    Edit - I just rolled back to r164 to try and duplicate the problem and everything still runs ok - I can't reproduce the errors now...!

    Edit 2 - AnD4D - it all works as advertised, I was noticing the spacing problem in cocoonjs. To fix that I run the import script using an array as per the tutorial for the normal plugin so that this one works cocoonjs as well.

  • AnD4D,

    After the glitch a few versions ago, I've had no problems with the plugin. I found that it does not run correctly even though it appeared to render the text correctly in the editor (maximum spacing for each letter at runtime) so I tried implementing the load JSON/array technique used for the standard plugin in the tutorial as well and it seems to work! No more javascript errors either. I agree, though, having a supported and improved plugin would be really good for my plugin-failure-confidence-ometer.

  • BluePhaze, I emailed him at the beginning of May (asked about the option of disabling the clay.io plugin to enable gamejolt export without the clay login faff) and he replied within a couple of hours. I haven't seen any reply from him here for a while and I get the impression he doesn't frequent the forums any more.

  • Maybe this is more of a reflection of the 'brainstorm & chaotic' style of development that my brain prefers..

    I would like to see some sort of global layer control. For example, if I want to create an interstitial layer between 2 others (add a new UI feature or some-such, for example) then it's a massive pain to create a new layer on each layout because the new layer has to be renamed, repositioned in the hierarchy etc. C2 does copy-paste of objects really well, but this type of game modification is a real slog.

  • Sorry chaps - the only suggestion I can give you is to ask you to post your link code here and I or someone else can take a look at it. X out the bits you want to keep secret if you want....

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  • ,

    Can you help me set this up please? I have an app that already uses cocoonjs banner ads no problem. I'm making adjustments to the capx so that it will display full screen ads - the problem I'm having is that I can't get any of the test ads to work in the cocoonjs test launcher. Do you know if they should show there or is it likely something wrong with my event system? I'm using my mobile as a modem so I can't try the cloud launcher until later today because of file size...

    I've tried to follow your guidance above. On start of layout I have a preload full screen ad. After a minute I enable a button press trigger which calls the show full screen ad, but nothing happens. Any thoughts would be appreciated. Thanks!

  • - this is very good info! Thanks for sharing!!