Colludium's Forum Posts

  • Thank you R0J0hound and I appreciate the feedback and am glad you enjoyed it.

  • DatapawWolf, ever since the 'update' to the physics engine in r196 the performance has been a little janky.... Only if your machine isn't NASA spec!

  • Anything in the developer console?

  • Throw poop at invading tourists and poachers. Of course there are traps and you have to find some food to eat before getting down to business....

    Monkey Business on Ludum Dare

  • Monkey Business

    Throw poop at invading tourists and poachers. Of course there are traps and you have to find some food to eat first....

    Monkey Business on Ludum Dare

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • You do not have permission to view this post

  • Half way through.... Just a bit tired now... Can't .... keep .... eyes .... open.

    Well, sort of! Here's a progress gif in case anyone's interested. I just hope I can turn this into a game now!

  • MadSpy, I think I can guess how they will perform .

    After this weekend's LD marathon I'm going to add a resolution / effects options page to the start menus, so players will have some control over what they see rendered if their machines struggle or have performance to spare. I will probably go for a lowest setting = lowest resolution with poor quality upscaling and monochromatic backgrounds, scaling somewhat to a top-of-the-range hardware setting that upscales to full HD with max visual effects. Should be a good diversion from planning level 2...

  • Thanks MadSpy - if it's anything older than 5 years old then I won't be advertising support. I think any GPUs older than that will struggle with rendering all of the layers I have (not many, but these are the problems we face..).

  • I'm starting to get that same old feeling of anticipation and terror.

    +1

  • MadSpy - thanks for the older hardware test. My biggest concern with this project is people playing on 'average' hardware - and a core2duo isn't that old....!!

    One thing I'm considering is reducing the default window size and then giving the player the option to up-scale if they think their hardware can cope. Presently the game is 1280x720 with Full Screen Scaling : Low Quality; but perhaps I might be better off starting with something like 960x540 or even smaller... and then you can just drag the window to increase the viewing area or maybe I could add a menu option as well....

    Anyone any alternative suggestions? I suspect GPU fillrate is the culprit as the physics engine is hardly tested.

  • I suspect: use one sprite with a different animation frame for the different color. Shader effects can show down older systems and mobiles for sure. A single sprite will cause one draw call, even with different animation frames, so that will be the least demanding.

  • I keep on searching but there seems to be no useful IE11 based alternative to NW. Sigh...

  • That only happens because the crowd tries to make the elephant perform acrobatics whilst balanced on the under-fueled and duck-taped motorcycle....

  • Better - possibly - but not as good at achieving vsync as IE11. I also ran the developer profiler and there were plenty of <60 fps moments during the 30 sec data gathering. I will try it later with something dynamic and see how it performs. For the time being, here are my results:

    Chrome 42

    IE11