Cojoyo's Forum Posts

  • Hello friends, look at this page that will help you a lot in the promotion of your app http://keyapp.top/, here you can increase downloads, get numerous reviews, as well as focus on growing in a certain keywords. I have used this page and it is remarkable the increase of downloads and the positioning of my app, I really liked what this page offers. Below I leave a picture of the growth of my app only the first time I use this page. The link on the page is this: http: //keyapp.top. And also have an official facebook page:http://www.facebook.com/keyapptop.android. So go through this page that I assure you will help them in the growth of your app.

    Look at this image: http://imgur.com/a/nHF7C

  • Sorry i was wrong about that.

  • Hi friends, if you can help me with this, please.

    What happens is that I'm modifying the image of a character in the game, and I do not know why it affects performance so much. If I change the graphics or sprites to the character by the new ones, the game becomes horrible, and if I add the sprites as a new character it also slows down, and I've already tried everything, I reduced the blanks, Point of origin, I do not know what it can be, if anyone has an idea please tell me.

    My construct 2 version is 239

  • Thanks for answering. I understand what you say of the debugger mode, for example if in the same debugger I go to the part that says "watch" or to the part that says "profile" (inside the same debugger) my game goes to 60 fps. If I run it full screen also goes to 60 fps. The reason I use it as a measure only of the "inspect" part in debugger mode is because I noticed that part improved when I made changes. And especially because when exporting the game with intel xdk and try it on my tablet the game runs at less than 30 fps.

    Is it that intel xdk is not the best mode of export is there another that works better?

  • Hello friends. I would like someone more experienced that I help in this. I am creating a game and I have had problems with the performance of this, ie it slows down. And I've tried pretty much everything and as I make changes I'm testing it in the debugger. The case is that in the debugger runs at a maximum of 40 fps no matter what I do and it looks like I've actually studied a lot about this. And already tired I decided to create the same game from the beginning in a new project. What happens here (and please look into this). Is that I am creating my game again and I have put several things and is going well, in the debugger run at 57 fps. But this gives me an error or problem that I do not understand: add a local variable and everything is fine, add one more and the game lowers its performance from 53-57 fps to 40-42 fps, why does this happen for a simple variable? Does anyone know why? Or is it a construct 2 error?

    (En español),(Asi me expreso mejor)Hola amigos. Quisiera que alguien de mas experiencia que yo me ayude en esto. Estoy creando un juego y he tenido problemas con el rendimiento de este, es decir se ralentiza. Y he probado practicamente todo y a medida que hago cambios lo voy probando en el depurador. El caso es q en el depurador corre como maximo a 40 fps sin importar que haga y mira que en verdad he estudiado bastante sobre esto. Y ya cansado decidi crear el mismo juego desde el comienzo en un nuevo proyecto. Lo que pasa aqui (y por favor ojo en esto). Es que estoy creando mi juego nuevamente y le he puesto varias cosas y va bien, en el depurador corra a 57 fps. Pero esto me da un error o problema que no comprendo: agregue una variable local y todo bien, agrego una mas y el juego baja su rendimiento de 53-57 fps a 40-42 fps, por que pasa esto por una simple variable? alguien sabe porque? o es un error de construct 2?

  • Jjj, I'm already using that second option, it works very well. Thank you.

    I want to test this because I notice that collision checking objects are always consuming memory, so I want to see the effect this can generate for reducing memory usage. It's that in the game I'm creating

    When testing on the tablet runs at 30 frames which is very slow and I have tried everything and this does not improve, but I know that the highest consumption is always between objects and graphics mainly.

  • Ook, I'll try that thanks !!!

  • Hi, my friends, I would like to see if you can help me with something. I'm creating a platform game in which the player always goes forward and can not go back. That is why I want it to be destroyed when an object is out of the view of the screen. So it does not consume memory in the collision check. Can someone tell me how?

  • Thank you friends for your help. I'm already testing those links.

  • For that you must use tiled background, then you have to make sure that on the edges of the drawing there are no spaces in white. And if you have the blanks cut and size and you will not have that division between the tiles.

  • Hello friends. forgive me the English translator. I need you to help me with something.

    I'm creating a game and I'm getting into the sound part.

    And I need to download sounds of free license or not as you do.

    But if someone knows a page that offers free license sounds, please tell me what it is, I do not know how to do that.

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  • Hey BackendFreak looks great on your game.

  • Thanks friends, how much is learned in this forum. Aaahh, and check the sonniss.com page, I'm going to download the sound package to see if I can use it in my project. Thank you.

  • Thanks Triforce. I think to go safer and avoid problems I will review pages where they sell the sound effects. Thank you.

  • hello friends, forgive me the English.

    I would like to help me with something. I am creating a game for commercial purposes,

    and my question is about the sound, you can get free sounds in different places, but as the game is for the purpose of obtaining income, I would not have copyright issues. Then I want to know how you guys do when you put sound to your games to avoid these problems. They buy them somewhere or what? someone please clarify this to me.