codah's Forum Posts

  • The Demo is COMPLETE! and the site is up! http://www.Project-Hex-GEO.com . Check it out! I hope you enjoy it. As always, I appreciate any and all feedback.

    Hey well done. Been away for a week. Congrats on the demo, looking forward to seeing how this goes <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">

  • Here's the kind of thing I want to do:

    https://www.dropbox.com/s/dath57nh0v8r1fc/SlapJaw_Enemies.jpg?dl=0

    I want to make enemies that share a weak spot (or multiple weakspots), a pimple type thing in this case.

    Basically I want to be able to design, animate and code one pimple, that can be shot, destroyed etc. Then add it to multiple enemies.

    The design and animate part is fine. For the code you probably just need a function to put the code in that can be called easily

    I had thought containers might be the best way to do this, but now that I read about them a little more, it seems that any events that affect one object in a container, will affect them all.

    Not exactly. All objects in the container will be picked, but it's up to you to do stuff with them, or not. Having said that I still don't think it's the way to go because you can't associate multiple objects of a given type, only one. Maybe look at 3rd party plugins (I'm not sure if InstanceBank is the one).

    This obviously wouldn't work so great for what I need to do.

    Also when I create an enemy type, it'd be nice to have the pimples already pinned on to the object in the correct position and angle.

    You can make this 'automatic' by using OnCreate of the enemy, and just have a Function that you call to add each pimple on an enemy.

    But the basic mechanism of storing the UID as suggested earlier is fine, or have an ID for each enemy (more useful IMO as sequential numbering can be used for other things).

  • Solid does nothing by itself. Read the manual entry: https://www.scirra.com/manual/104/solid You need to check for collisions or use other behaviours like 8 Direction, Car.

  • hmm I don't understand how that could be

  • so i repeat my question

    where i found my own keyfile?

    If you check the 'Signed' checkbox then you don't need to do it yourself.

  • I've posted this a few times before.. hope it's suitable for you.

    [attachment=1:7s2g3ck5][/attachment:7s2g3ck5]

    This is even simpler but it replaces the 'origin' object each time, which might not be suitable.

    [attachment=0:7s2g3ck5][/attachment:7s2g3ck5]

  • ^ Which event should I use to do that?

    sorry, the expression is (for a no-variable solution)

    System: Pick Sprite by evaluating Sprite.IID = Sprite.Count - 1

  • As an alternative you could add the Timer behaviour to the object. Make the object visible, start the timer, and on timer complete, make the object invisible.

  • > Yes, right-click on the left border of an event sheet and choose "Include event sheet", then choose which one.

    >

    > This will solve your second issue also.

    >

    Hey thanks! Quick reply!

    I looked forever for an answer to that but couldn't find one. I appreciate your help!

    No problem. You'll find some things actually harder with multiple event sheets, like searching across them. But they are one of the main ways to make your project 'modular'.

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  • Yes, right-click on the left border of an event sheet and choose "Include event sheet", then choose which one.

    This will solve your second issue also.

  • I can do Vietnamese translation if you want

    Thanks for the offer, I'll PM you.

  • Maybe pick by highest IID

  • There is also a 3rd party behaviour "Boundary" which I've used successfully.

  • codah Hi I hope everything is going well with your games and ads. I was gonna ask a question I have been reading really suspicous reviews about google admob if there is a weird activity with your ads in your game that they could suspend all your google account including your email and you can not reregister for it since they ask for your phone etc. Is this true?? Or did you experience anything like this or did any of your games were banned because of some activity of your ads (not in your control). Also I am not doing things like loading banner under a control button like tricking the player to push the ad banner etc. I was trying to stay away from google admob for a long time because of these reviews but it also seems to be giving good revenues especially with banners so could go back to it. I remember I used it before and in my first attempts it was giving quite fair revenues.

    Regards

    Hi, can you post some links to these reviews? I really haven't heard anything like that. I think you would get some warning from Google if they had issues with an app, so that you could change it. I've not had any apps banned or even quest?oned by Google.

    As for my Vungle 'experiment', since Jan 19 when I put in Vungle ads on an app I have had 3,335 new installs and made $2.83 I only show the Vungle ads (forced video ad) on app exit. Maybe I could try a different setup. I can show you all the figures offline if you want, maybe you can make more sense of it.

  • > Two instances or > 2? Maybe use a Family, or use their IID, or object indexing, e.g. Sprite(0), Sprite(1) etc. There are threads and/or tutorials discussing this.

    >

    Could you direct me to them? I don't know what to search for when it comes to this question. It's a little complicated for me.

    Maybe have a look at this one

    https://www.scirra.com/tutorials/556/understanding-picking-with-respect-to-families