clarkkentnicdao's Forum Posts

  • ceil(random(0,6)) i suggest.. this round up the number

  • It works fine to me too.

  • is correct.. like i said. put on your stop animation in start of layout. then try this

    Start layout > stop ship animation

    stop laser animation

    .....

    Espace is down

    sub-event under espace is down

    ship = red then spawn red laser

    sub-event under espace is down (again)

    ship = blue then spawn blue laser

  • instead of tilemap why not use sprite?

  • you use tilebg on all your asset? just asking

  • FIRST PROBLEM : The ship become red or blue but the laser is still yellow, no matter what. (In the debug i've saw that the old laser (already shooted) chance states but not the new one).

    So i need to know how to put red or blue for my laser, dependings of the color of my ship (blue for blue / red for red ofc).

    --> try to compare the animation like this

    STARTLAYOUT > stop all animation

    if animation Red is on then spawn red laser

    i dont know if this will help you

  • hire some graphic artist

  • Thanks a lot guys. This is added information in my knowledge about C2!

  • Create a global variable (name it ObjectUID or something), and right after creating the object, put this in between Create Object and Destroy Object:

    int(ObjectName.UID)[/code:1gesphsz]
    
    You can then refer back to this with objects you want to specifically manipulate or destroy by choosing Pick by UID and using the global variable as the UID. A good example would be having the player pick up an object and using the stored UID to only manage said object and not any other instances around.
    

    thanks for this too

  • Using containers. It is designed for those things.

    oh i see thanks. if you are not busy can you give an example? i will compare what i have done to yours

    EDIT: i did it now

  • I create multiple monster and i created same trigger to them. The problem is when i killed/destroy the monster i targeted and destroyed the trigger pinned to it, all the trigger on the other monsters are destroyed too. How can i solve this? please help thanks in advance!

  • > Me i have an artist. For independent like you i think you can use commercial bundle. you can see them at google

    >

    Did you do some games? Is Constructor a serius tool to make mobile game? I'm thinking to do a game for smartphone but I'm not sure if Constructor is the right tool for me. I'm a student so i don't want to spend 99€ if I'm not sure!

    Construct 2 is one of the best you can use. 99€ is worth it. Yes i did some games and uploaded already on google playstore

  • Me i have an artist. For independent like you i think you can use commercial bundle. you can see them at google

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  • put WAIT before it start clicking

  • I'm not sure to understand the question.

    You can add the IAP plugin to any of your project, and set IAPs for any of your game/app uploaded on app stores.

    If you read the tutorial I've just linked, you can find it is pretty detailed in explaining what are IAPs themselves and how they work.

    ohh i see. i read some of the post here saying that you can only use iap just 1. for example you purchased the coin A then you can not purchase it again.