Cipriux's Forum Posts

  • washingtonbr

    video and files [removed]

    Here you go. There are some steps to do before, like installing JAVA-jdk, building the keystore file, and getting framework.apk. If you don;t have them, I think you will receive an error saying what is wrong

  • bscarl88 I am getting 10-20 FPS on Android Chrome with Samsung Galaxy S2, but unable to play for too long. I can only jump and the red field kills me fast. When the red field gets on the screen, FPS seems to drop alot.

    Reload button is not responding too well. I have to click more times to respond (maybe I'm not touching it right :P)

  • My last tests:

    When running my game using "App preview" launcher on my mobile I got low FPS, but after installing the .apk I got a nice solid FPS . Also the graphics are sharp on the apk version.

    YEAH... this could be the replacement for Cocoonjs .

    Downside: apk too big. With CocoonJS I can make the apk 5MB by removing one of the 2 arm library, but with XDK I got 20MB (my assets have no more than 1MB)

    Other things to notice:

    1. my phone warms more with XDK version (not using physics)

    2. Orientation is not locked

    3. Icon missing (that is expected since I did not upload my own icon to XDK project)

    4. No LUDEI splash (the game starts on time, not after 7 seconds)

    I have no problem with the 20MB size, but I think that size will make some people not downloading the game.

  • That will be nice.

  • Made the test again

    CocoonJS 50-60 FPS

    Android Chrome 40-50 FPS

    XDK 15-30 FPS (and graphics seem a little pixelated and blurry)

    I have no physics in my game, just bullets and a sine behaviour (maybe sine is doing the low fps ) I will test more

    flemmig I did not manage to download apk either. I used their launch app for Android.

  • I manage to instal XDK and test one of my games, but unfortunatly the FPS dropped from 55-60 in CocoonJS to 10-15 in XDK. I am using Samsung Galaxy S2 for testing

  • desolator what is a kik?

  • If you mean something like facebook, yeah. facebook.com/cipriuss

  • washingtonbr yes, I'l do one

  • aerirprown I have no problems with the icons uploaded to cocoonjs. Make sure that border is transparent . Try different Image editing software to save the transparent PNG icon.I usually use PhotoShop to export the png

    [EDIT] Ah...sorry, never publish to iOS, only Android.

  • washingtonbr I publish 3 app made in C2 to Google Play and Amazon using CocoonJS and they work very good. Check them out SynapseOne

    Sometimes CoonJS has problem when using Physics plugin, but beside that it.s ok.

    I usually compile to CocoonJS, resulting apk is 10 MB. I decompile it, delete one of the 2 cocoonjs library to make 2 version of the apk, one for armeabi and other for armeabiv7a, that way I got 5MB per apk and cover all the devices.

    I am not using Eclipse for decompile/recompile/sign/zipalign, just some desktop shortcuts that I made that contain the parameters for the above actions.

    P.S. Unfortunately apk compiled with CocoonJS does not work with android-sdk compiler. You must have a real device to test the resulting apk

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Sal2929 Can you post what the competition is, please?

    check if the object is not having the behaviour "destroy outside layout"

  • <img src="http://www.speedtest.net/result/3174486791.png" border="0" />

    I pay 6EUR/month in Romania, the cheapest plan on my provider. (so I can enjoy as many beers as possible)

  • Dseipp Still need help?

  • HalfSquid Try making a thread on Help Wanted section and integrate your salmples using <img src="https://dl.dropboxusercontent.com/u/139926126/Forums/scirra/yt_example_1.PNG" border="0" /> so other people can see what you are capable of and reach you easy.

    [TUBE]http://www.youtube.com/watch?v=Kdgt1ZHkvnM[/TUBE]