Cipriux's Forum Posts

  • I wanted to use the Canvas plugin and capture only a specific layer, but I could not specify PNG or JPEG format, instead now I am using the system canvas capture and specify JPEG with lower quality and is working. Thanks

  • Did you find a fix for the crash? I am also having a problem with a project of mine, Same Canvas size but it depends on the image complexity . Some images will crash the browser and some will not.

  • Geo I am also interested to add this sharing feature . I know this is a old post but I cannot get it working. Can you share a simple example please? I only want to share a Image with a link, is that possible?

    Thanks.

  • Is there a documentation (or wikipedia) about what a quad is and what is the purpose of that? Is used for a some sort of distortion matrix? I am interesting if it can help creating a image skew for a perspective 3d environment.

    Sorry for my ignorance.

  • Kyatric A short description for each plugin/behavior will be helpful. Some plugin names are not that self-explanatory.

  • Ah...I understand now what do you mean by the database. I have to build it myself. To complicated for me. Thank you

  • GamerGon Do you mean by "global ranking" = HiscoreRank expression? Can you please make a printscreen or something showing me how to get the database you are talking about?

  • GamerGon Thanks , but I don't see an action to get friends list in C2 official facebook plugin. The user ID that the plugin is giving, is the current user logged id (me). I am wrong?

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  • Is it possible to make a multiplayer game that can connect/invite my friends from Facebook? I am thinking Candy Crash Saga level map, where you see your friends picture and the progress they made on the game.

    Can any of the facebook plugins (C2 official, cranberrygame, Ludei's atomic plugins) that can get my facebook friends name+picture? I did not see it?

  • xanxion Is your level select map displays your facebook friends progress? (Like Candy Crush does with your friends pictures). I did not find a way of doing that will all the facebook plugins I saw on scirra.

  • korbaach great stuff man. I did not knew about FileChooser plugin.

  • Can you keep the language to English, so others people can use the solution in the future of your post please? Otherwise this post is just a waste of space when I do a forum search to find for a specific solution.

    If everyone will speak their native language on the public forum, it will be impossible to find a decent information.

  • Just check the domain from the Browser object. The check can be removed by modifying the JS code though, so it's not very secure.

    I think you can hide it in the JS code by creating the value to be compared using more variables and concatenate the values.

    instead of comparing Browser.domain with ""www.scirra.com" it can be done like this:

    var a = ww

    var b = w.sci

    var c = r

    var d = ra.c

    var e = om

    and compare Browser.domain = a & b & c & d & e

    Searching for http://www.scirra.com in the JS file will result in no findings

  • rexrainbow It is possible to integrate some ease-in/out functions like this http://easings.net/ ?

    At the moment I use LiteTween behavior which is nice since is a combination of the sine + move_to begavior (it uses movement, size, values etc), but I like MoveTo behavior better.

    Ease InOut is great for moving menu items, dropping bouncing objects, it creates a more organic/elastic feeling

    The biggest problem with the LiteTween is that it rely on the time needed to move from A to B, instead of the speed and it does not have a control to "scale" the function, or define a start or end point (like acceleration and deceleration). The function is scaled depending on the time that takes

  • I just got my Cocoon.IO request approval today (YEEEEY) and I want to test a game on my iPhone.

    I see that the new cloud compiler from Ludei allow putting a Apple dev key (which I don't have yet). Is this means that it generates an .IPA ready to upload without the need for the Mac and xCode?

    Is there a way of testing an unsigned game on iPhone with/without jailbreak?