ChrisFagan's Forum Posts

  • Hey guys and girls!

    I am working on a new project and have been trying to use the lighting but can't achieve what I want. I'll give you a brief overview of the game and how I want the lighting to work.

    So it's a plant management/growing game taking place on window sills. One of the aspects will be to give the plant sunlight or shade sometimes. I want there to be a sunlight in the level that travels across the background as though a day is passing by in-game. Sometimes it'll be required to move the plant into shade, so there will be curtains to block out the sun and give shade to the plant. The problems I'm having are with creating shaded locations to place the plant in.

    Any help you guys can offer would be amazing.

  • jobel Yeah it's another thing I went back and forth on with the inverted controls but my playtesting found that people liked it more that way. When I flesh out an options menu I'll definitely add the ability to switch it though so it suits each individual. As for the music I've noticed the loop and my music guy is gonna fix it for me. Thanks again for all the feedback you've given me!

  • Had a great weekend of playtesting! Took today off so no real update. I'm busy all tomorrow then I can work on the bugs/issues we found on Wednesday. Got the event on Thursday evening so I'll be sure to post about that on the Friday!

    Thanks for all the advice/help/support you guys gave me. I know I really benefitted from this, it kept me on track and motivated!

  • Nice and short today. Game's done. Well....ready at least for this weekend. We've added:

    Levels (18), enemies, and music! The great https://twitter.com/julesurma on twitter did the music for me, if you like it go let him know!

    I'll let you guys know how the playtesting goes on Monday, until then, feel free to play it yourselves!

    https://dl.dropboxusercontent.com/u/264 ... index.html

  • So today was a productive day. Spent a lot of time making some enemies, which was a pain to be honest, but it's sorted now! Also made a couple of levels for chapter 3 and have everything else set up for finishing the game, just need to make the last 4 levels.

    Tomorrow will be my last day to work on the game before friends play it, so I'll post a build tomorrow before I leave.

    Here's your gif for today, I'm being chased by some homing missiles...

  • So today was great! I finished "Chapter 2", which introduces the anti-gravity and is 6 levels long. Here's a couple of shots of the levels before anything is added to them:

    And here's today's gif (it's a hard jump to make):

  • Today was a good day, was able to do more work since my plans fell through this morning. I arranged my first 6 levels to be "Chapter 1". I got rid of the turrets and anti grav for them. I made a new level for chapter 2 which introduces the anti-grav and there will probably be 6 levels that get harder with anti grav. Chapter 3 will probably have enemies of different types, listed on my to do list on page 1.

    Here's some stuff for your eyes!

    Level 1 of Chapter 2:

    More transition gifs:

  • jobel That is awesome! Say thanks to your son for me! I will definitely work on the early levels to get a better scale of difficulty. Thanks a lot jobel, you've been a great help for me. I really appreciate it.

  • Here's a little gif of a level select transition. Gonna do a couple of new levels tomorrow and arrange the "chapters" of the game. Most of my work will be on Wednesday and Thursday as I only really have tomorrow morning to do stuff before then.

    Enjoy!

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  • Looks great! Can't wait to check it out!

  • jobel Oooooh that's very cool thank you. I'll be sure to watch through the video today.

  • jobel There should be sound already. As for the controls they are still a work in progress. I've had friends try it and they are all split about which they prefer. I can certainly look into custom mappings, that seems like the best way. Thanks again for the feedback, I really appreciate it. Also I tried looking for SUPERx3 but wasn't able to, thanks for the link!

  • Wow it's been a busy couple of days. I've just been offered a job so I've had a lot of stuff to do for that. Sorry for the late and missed days.

    Here's what I have been working on though. Next week will be a much more productive time since I don't start work until the 25th now. All the spare time will be mine!

    https://dl.dropboxusercontent.com/u/264 ... index.html

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  • Beaverlicious Thanks! That's what not being an artist can get you. Good shaders helps too.

    jobel Thanks man, you really helped last time I posted. I'll have a bit more to show later today, gonna get a few hours in working on it now!