ChrisFagan's Forum Posts

  • is there aglitch / distortion effect ?

    This is one I'd really like.

  • Check out newt's link, it should have exactly what you're looking for.

    My concern is it doesn't seem to have everything I need and I'm genuinely unable to afford it right now to test it.

  • Any suggestions?

  • Have you tried searching in the tutorials?

    https://www.scirra.com/tutorials/search?q=swipe

    Generally speaking you'll have a friction type value that would always be reducing the object's velocity towards 0 at a constant amount, and then its just a matter of setting the initial speed based on your swipe.

    The basic logic for that is that every tick you will record the position of the object in variables, and you can compare the objects position at the current tick with the last tick when you release the object. The distance between these two points can be used to set your starting velocity.

    This sounds exactly like what I want to do I'm just not sure how to. I've looked through those tutorials and I've not found one that works for what I want. How do I get the initial speed based on my swipe? I'll play around with it today but if anyone has a capx or can simplify this process it would be greatly appreciated.

    Thanks so far!

  • Hi guys,

    I've posted here before with great success and I've got another thing I need advice for.

    I'm hoping to implement a flick mechanic where the player can flick an object to make it slide in the direction of the flick. I'd like it to travel at a speed that scales with how hard the person flicks and slides to a stop. Think of a game like curling as far as the sliding object goes.

    Does anyone know of any examples or tutorials?

    Thanks guys!

  • Thank you!

  • Hey guys,

    Let's say I have 2 sprites and 2 platforms. I would like Sprite 1 to be able to run along Platform 1, and Sprite 2 be able to go on Platform 2, however I don't want Sprite 1 to have collision with Platform 2 and vice versa.

    I'm not sure how to achieve this effect so any help is appreciated.

    Thank you!

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  • I was able to get swipe controls sort of working, except the player is offset by a pixel or so each move, so in the end the character is in the wrong place. What I eventually want is gameplay like the ice sections of Pokemon games, where you press a direction, the player slides that direction, and can't control themselves until they hit a wall, then you go another direction. This is where I need help now please. I almost want to have the player follow a grid since all movement will be horizontal or vertical but I'm not sure how to do this.

    Here's my newest capx

    https://dl.dropboxusercontent.com/u/264 ... otype.capx

    Thanks guys!

  • Hi guys!

    So I'm currently making a mobile game where the player controls the character by swiping either left, right, up, or down to go those directions. I'm having some trouble with it though since those aren't possible events. I've tried throwing something together using angles and touch acceleration stuff but it won't go the right direction and when it does it moves it slightly off course. I've also made my character have the Car Direction Behaviour so it can travel a direction until it hits something, is that the best way to do this or is there something better? I've always struggled with proper movement in Construct for any other game I've made.

    Here's a link to my capx so far, any advice would be appreciated.

    https://dl.dropboxusercontent.com/u/264 ... otype.capx

    Thanks guys!