chrisbrobs's Forum Posts

  • How export in exe is realised?

    I don't actually generate a new 'exe' file, i copy the exe file from

    the main folder, rename it and place it in the exported game folder

    using a folder object.

  • Ashley , its working now.

    I didn't change anything, just clicked the index.html and it worked?

    Thought i saw some writing flash up at the bottom of the screen containing the word 'ajax' but can't be sure.

    Thanks

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Ha this is a good question indeed.

    I guess the font you choose would have to be installed on the client station indeed for it to be displayed.

    I ended up using Comic sans bold, looks a lot better.

    Thanks.

  • link to files

    It's actually a caproj file, ive put it in the exported folder.

    Thanks

  • I seem to have the same problem when when exporting the game (build).

    Just get the white screen ?

    I notice inside the exported game folder there is only 3 items-

    images folder

    index .html

    c2runtime.js

    Usually i see a jquery.

    Dont know if this is connected, but thought i would mention it.

    Help.

  • Thanks for the replies.

    I fully understandstand what 'installed fonts' (bold, italics) means.

    I wasn't sure if i was limited to a particular 'font' that had to be on the other users computer.

    I dont think ringing the Chrome Developers to ask them to change stuff is an option i would go for.

  • Well You could always download a fotn from 1001fonts.com and add it in the game, tought idk if other people are gonna download it to

    The one in the pic is Arial, can i use any of the standard fonts that come with xp .

  • Is there any way to improve or change the look of the text in C2?

    example:

    <img src="http://dl.dropbox.com/u/22173473/c2text.png" border="0" />

    I can get round round it by making my own buttons and menu objects, but it just adds to the games overheads.

  • "What OS + service pack are you using?

    If you switch the preview mode from HTTP to File in project properties, does it work?

    If i do this, it runs ok!

    If you hit Ctrl+Shift+J in the empty browser window (or F12 in IE), are there any errors?"

    No errors, just opens Chrome 'inspect element' option.

    System: Chrome, Windows XP SP3.

  • Hi

    I just downloaded r48, made a quick test game and when i ran it all i could see was a white screen.

    The previous build worked ok.....Help. <img src="smileys/smiley19.gif" border="0" align="middle" />

  • Please, upload now.

    Try the link again, it should work now.

  • The particle explosions are awsome, not seen this sort of example done with Construct before. I even ran the layout till all the cards had gone just to see the effect, then had another go.

    Where do do get this crazy stuff from. <img src="smileys/smiley19.gif" border="0" align="middle" />

  • Re ROJOhounds solution.

    If you add a 'wait' event to layout 1's event 5, it seems to run a lot smoother.

    <img src="http://dl.dropbox.com/u/22173473/600ms.png" border="0" />

  • Just tried it with 8 direction sprite and it doesn't work!

    one thing to note.

    i put the combo box in a disabled group, everything worked until the group was activated, then the drop down list went crazy.....it filled the screen from top to bottom with the name of the second item?........then sprite stopped moving. <img src="smileys/smiley5.gif" border="0" align="middle" />

  • It would be awesome for there to be a full, completed game out there for people to see just what CC is capable of, especially one as interesting as this.

    Although the number of people asking for the .cap will probably increase exponentially <img src="smileys/smiley2.gif" border="0" align="middle" />

    Nice work chrisbrobs :)

    ------------------------------------------------

    Thanks; it's all coming together quite well. I posted some screen shots in 'my creations'.