smitchell@
Great! Will download it on the iphone when it comes out!
How did you get around the audio issue?
Also is your game using the physics object because i heard that can sometimes be a issue with ios aswell..?
mammoth@
Very good job! Did you find phone gap easy to use?
harrio@
you sir, are awesome. glad you stuck to that game and pushed it through. i really liked it, and saw it to be exactly where it is now.
please sir, if you find the time - a post morten of how you got it to the app store. i have a game there myself, that i originally made with gamesalad, although i had to totally strip it down because the engine could not do what i wanted to do, and i want to redo it with c2.
i'm sure any info you convey will help many here...myself including.
once again, congrats for publishing. it must be a great feeling. it was for me.
midnight@
Dude, nice game!
Thanks for your feedback/ questions guys. I should have made things a bit clearer in my first post.
The game that is available in itunes was made by a Company that produce iphone games and apps (using Cocos 2D framework)
Allthough i can take the credit for creating the original game using Construct 2 !
I did manage to produce working example's using the PhoneGap build (after many attempts).....but couldnt get any sounds to play.
Hope this clears up any confusion.
EDIT
The iphone version should be available for download from tomorrow.