chrisbrobs's Forum Posts

  • It's really not a complicated game. It runs perfectly on PC's. I'm just hoping the you guys and appmobi work something out. I'm also wondering if down sizing my game from 960x640 to 480x320 will get it to work on mobiles, and if so is there an easy way to do that?

    -------------------------------------------

    It would better if you provided more details of your game ?

    How big is it (MB) ?

    Audo file sizes ?

    Does your game have a lot of animated objects ?

    What size sprites are you using for your animations ?

    60 levels sounds alot!

    Without this info, its impossible to work out.

  • When i try open this 3d models i have runtime error what i should do to open this files?

    Can you be a bit more specific, what file are you trying to open ?

    Are you using Construct Classic ?

  • I made a couple of tools with C1 a long time ago, you can try them if you want?

    Cap file

    Spritetoanim

    Rar file(cap inside)

    SpriteSplitter

  • Kyatric@

    "chrisbrobs: Just to be sure, you made a folder inside the folder plugin, or just dropped the file in the root of the folder plugin ?"

    Screen-shot of Pode files inside C2 plugin folder:

    <img src="http://dl.dropbox.com/u/22173473/pode.png" border="0" />

    Is this correct?

  • After dropping your 3 files into the plugin folder, and running the example, I get an error:

    "Check failure...Action ID does not appear to exist in related plugin"

    Do I need to remove or overwrite something ?

    Chrome browser XP sp2

  • I had this in my sound files...I think its a crow?

    crow

  • When I run games created with construct classic I am meeting a problem of " KEY LOGGER "error message from Kaspersky antivirus software .Another problem is that I cannot use all keys of keyboard.

    May I request Scirra to solve the problems in the next version of construct software.

    You might need to update your DirectX files (from Microsoft's site)

    I think your missing d3d8.dll ? (not 100% sure about the exact name)

    "This false positive is triggered by a dll. hook watching for keyboard and mouse imput in windows"

    I could be wrong...but you could Google to check!

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  • chrisbrobs I thought about a wysiwyg system but I'm pretty sure that is impossible to do this with the Construct 2 SDK right now. Or if it is, it will be heavy to do. Btw, could you share this wizard tool ?

    Still got a lot of work to do on it, but I will keep you posted.

    --------------------------------------------------------------

    Here's a great opensource project you might want to check out:

    LINK

  • I get this message

    <img src="http://dl.dropbox.com/u/48415327/message.png" border="0" />

    Sorry, I didn't know full screen was a requirement.

  • do you mean is better to use PhoneGap?

    Have you checked your full screen scale settings?

    Here's a slightly amended version of the capx, that you posted a couple of days ago.

    iphone remake

    Does it work any better?

  • Hi i'm having trouble with 3D plugin.

    See when i load a model with good UV mapped on it from blender exporter, and when i load the texture to the front image, in CC editor all seems to be right, model with texture showed good, but when i run the .cap, the model appears with inverted normals, this looks something transparentish, and looks odd, i tried to invert normals in blender exporter, and try again in CC, still happen the same, model looks transparent like normals inverted.

    Any chance you can provide me with the cap file and model, so I can check the settings, its hard to pin it down just looking at your pics.

    ALSO what setting have you got for:

    Layout 3d Layering

    Object Depth

    Object Z

    Object Z buffer

    Object Rise Scale

  • smitchell are you the only user of iScroll :)

    You can load an image with url or just set 'image.png' to load an image in your index.html folder. Hopefully you'll see what I mean!

    About the helpfile, yes I'll do it asap.

    Well, what about your experience with this plugin?

    Iv'e been following the development as well!

    Its a brilliant plugin....the only downside is that you dont

    see a visual rep of the window as you build it?(unless iv'e missed something)

    Iv'e been working on a similar project using Construct Classic and

    Construct 2 to create an ebook building wizard( with png images)

    I'm using C1 to make a layout editor that will be able to record button/ image and text settings that my C2 side will use to produce a build a phonegap converted ebook.

    Here's a couple of images..the one on the left is a template I got of the net. The image on the right is an actual screen shot taken from C2.

    <img src="http://dl.dropbox.com/u/22173473/iptemplate.png" border="0" />

    Keep the good work !

  • "The Final build"

    "During the early days of iPhone software development, there were no mechanisms for doing beta tests. Those of us on the bleeding edge were developing apps with very little peer review and beta testing.

    But this essay isn�t about reminiscing. It�s about telling you how to test the applications you upload to iTunes Connect.

    If you�ve submitted an application to the App Store, you know that sinking feeling of not being able to test your final build. The binary that gets signed with the �App Store� distribution mechanism cannot be run on your test devices: you can�t be sure that the final bits you send to Apple are complete.

    But there�s a simple way around this problem and it�s called codesign. The same application we used for our pre-Ad Hoc beta testing can also be used for a final test on your App Store submissions.

    The first step is to create your distribution build for the App Store. For this example, we�ll be using the Frenzic application and putting it into build/Distribution-iphoneos. After the build completes, make the ZIP file archive immediately. Put it in a safe place so you can upload it to iTunes Connect after you finish your final test.

    Now you can move the updated application onto a test device and make sure that the final build is OK. Everything except the signature is the same: if there�s a missing file or something that�s messed up, you�ll be able to find it before the QA engineers at Apple do (and with 10 day turnaround times, that�s a very good thing.)

    Once you�re happy that everything looks good, upload the ZIP file you created earlier to iTunes Connect and crack open a beer. As you�re enjoying that beer, take a look at the codesign man page for more information on this essential utility. Or write an essay for your web log :-)

    Updated July 2nd, 2009: Note that this procedure can also be used if you are beta testing. This is particularly helpful in cases where you�ve upgraded to an iPhone 3GS and the Ad Hoc .mobileprovision file for the beta contains the UDID for your older device. Many developers have hit the 100 device limit since the release of the new phone, and can�t add devices into a new .mobileprovision file. You�ll be able to test the beta releases after signing the code with your own certificate. The only case where this won�t work is when the app being resigned uses the keychain."

    Download full version rtf

    Also:

    A Overview of Game Testing Techniques.pdf

    LINK

    Testing the final product BEFORE distribution is essential. When a car rolls of the Ford production line it gets tested...You cannot final test a product until its finished.

  • Do any of the articles help?

    link 1

    link2

    link3

    If not, just ignore me.

    <img src="smileys/smiley17.gif" border="0" align="middle">

  • How to play 'index.html'in your browser.

    You can use this method to play/test your Construct games(html.index) in your browser (running from your hard drive) without getting the dreaded security alert.( Ive only got a Voda 2 gig internet limit, so having the abilty to test a game before uploading to Dropbox is gonna help......anyway the important bit.

    Insructions

    -----------

    1, Go to Website

    and download 'mongoose' web server (open source Chrome project)

    mongoose3.exe

    (its only about 130kb) I got the 'no istall'version

    2, Drop the mongoose.exe file into the exported Construct game directory (containing your html.index file) and double click it.(the .exe)

    The server creates an icon on your bottom taskbar when its running.

    3, Start you browser, and point it to   http://your_machine:8080 (I used http://127.0.0.1:8080) for machine number.

    4, Your game start loading into your browser.

    To close the server ( right clicking icon for options)

    MY spec :Windows XP SP2 CHROME 16.0.912.77 m

    It worked first time , but i might have been lucky.

    Please read the documentation on the mongoose website before using it.

    There are various settings and security issues that you need to know about.

    USE AT YOUR OWN RISK

    <img src="smileys/smiley3.gif" border="0" align="middle">