chrisbrobs's Forum Posts

  • Thanks Lucid, I was telling Construct to paste the 'family' instead of the panel.

    Cheers    <img src="smileys/smiley9.gif" border="0" align="middle" />

  • When I try to paste a Panel object into the Canvas, I get an error stating that Construct cannot save multisampled textures.

    Is there anyway to overcome this?

  • There is a file with example. Can somebody show how to use only on physical object with other non-physical objects. I need realistic movement, platform is not a good idea.

    http://terademix.com/physics.capx

    In your example, the blue block uses physics behaviour, but the object your using for the floor is just flagged as solid(with no physics)

    The floor has to have the physics behaviour assigned to it for the collisions to work correctly.

    You need to spend a couple of hours reading the manual before you start making your games.

    It will save you loads of time in the long run.

  • You might want to check:

    [PLUGIN] JesseJoh's HTML Elements Pack

    Pode has releaded a modified version that includes 'CSS 3D transform'

    Link

  • Working now!

    Thanks Pode

  • Nice

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  • Classic R2...just downloading !

    Thanks guys.

  • ROJOhound posted a couple of good Drag and Drop/Snap to grid example's on the Construct Classic forums yesterday.

    Obviously you will need Classic on your system to view them.

    LINK

  • Hello,

    I need a game like this sample for touch screen phones and facebook app.

    Anyone can help me?

    sample game

    The game was made by 'Oreo', if you check his profile his contact details will be there.

    (just in case you didn't know)

  • Your examples contain 9 pieces/ panels.

    Is there a formula I can apply to your examples, if I want to have...say 20 or even 30 blocks?

  • <img src="http://dl.dropbox.com/u/22173473/MrT.png" border="0" />

    Many thanks.

    <img src="smileys/smiley1.gif" border="0" align="middle" />

  • chrisbrobs : strange, that means that between the moment I was editing the various files and the moment I uploaded, I forgot to save the implementation of one of the actions.

    I'm going to check that this afternoon and reupload it...

    Still crashing Construct, when I attempt to open your example?

    Any chance you can post the fixed one.

    Cheers

  • Drag and drop Panels.

    Can somebody please help me with the following ?

    I want to be able to drop the grey(drag and drop) PANELS into the blue larger square(sprite)

    If a grey PANEL overlaps one thats already in-place, or it isnt inside the blue square, I need it to 'snap' into the nearest correct position when its 'dropped'

    NOTE: The panel doesn't have an 'overlap at offset' condition like a normal sprite object.

    <img src="http://dl.dropbox.com/u/22173473/DROP.png" border="0" />

    Thanks in advance.

    <img src="smileys/smiley5.gif" border="0" align="middle" />

  • Bert@ Construct game size 98 mb.

    98 mb for a browser based game is way too much.

    If your not using animated objects, and your sound files are tiny why is the project so big?

    Are you re-using the same textures throughout the game or using a different (full size) background image for each level.

    You must have a good spec PC if the games running at a solid 60 fps.

    By the way, Chrome app store has a 10 mb limit for packaged apps.

  • This might help:

    (pf_texture, pf_tiling)