chosensha's Forum Posts

  • 10 posts
  • I tried and it works great, so thanks :)! but as you mention it requires to press right and then jump in that order, mmm maybe there's a way to have the same effect with just a diagonal ↗ input?

  • Hi,

    I'm trying to use the platformer behavior for creating a 1vs traditional fighting game but the jump is an issue since the platform behavior allows you to change the trajectory mid-air. What I want is after the jump forward(or backwards) input the player jumps X distance without being able to change direction while on air.

    Any ideas on how to approach this? I tried stuff but nothing works for me.

    Thanks in advance guys!

  • Like in fighting games where if the up key of the controller is pushed, the character continue jumping forever until the key is released.

    By default platformer behavior just jumps once, and if you want another jump you need to release and push again.

    Any idea how to achieve this in c2 with the platformer behavior?

    Thanks!

  • We know that kind of game is tedious to create and needs lots of per-frame precision in order to avoid

    clunckiness controls or unfair situations, etc...I know the AI will be super challenging but my main concert is frame data,

    animation system in general, collision detection etc...

    There's something like the previously mentioned stuff that prevents you from creating a decent fighting game in Construct 2?

    Is out there any example or template or tutorial worth to have a look at?

    I spent some time looking for examples but everything i found was pretty rough stuff, quick tests in capx files and not so much more than that.

    Thanks for the help in advance guys, learning this great engine atm and doing a lil bit better everyday!

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I see, thanks for the help, will try it for sure

  • Platform behavior allows you by default to change the direction while in air, either jumping or falling.

    I will like to have like in fighting games a jump that once the players imputs the direction of it, cannot do anything but attack

    until the character lands, no direction change possible.

    Im thinking about disabling platform behavior once the input is done or something like that but after several tries I still without the optimal

    approach for this, any ideas guys?

    Thanks!

  • I achieved a nice double jump with a few conditions and actions thanks to a tutorial and of course i have it on my event sheet.

    How can I make that ability start to being used by the player once pick ups an specific item ingame? what's te way to go here? as a rookie I'm struggling to find the right approach.

    Thanks in advance!

  • I'm messing with this code I got from someone's tutorial long time ago and once "implemented" cannot make it not being infinite, basically the player

    can spam it and fly forever. I just want sort of a cooldown while "on floor", and only one dash while "on jump/fall" until the player lands.

    Sorry I supose is a very basic question for you guys but I'm barely starting to get in seriously with this great engine.

    This is how it looks, please if someone can guide/help me will be great! Thanks!

    https://drive.google.com/file/d/0B2KIEyx5yjS5Yzk0b2tUY1lGYnc/view?usp=sharing

  • Great stuff!

    Just a question:

    I will like to know what kind of programming/scripting knowledge do I need for build my own levels, customize it and ultimately create my game.

    Im not a programmer but an artist so will love to pick it up if its affordable enough for me

    Thanks!

  • Looking awesome rly, great job!

    I will love to know what kind of programming/scripting knowledge do I need for build my own levels, customize it a little bit and so on.

    I'm on the artist side so will love to pick it up if its affordable enough for me

    Thanks!

  • 10 posts