We know that kind of game is tedious to create and needs lots of per-frame precision in order to avoid
clunckiness controls or unfair situations, etc...I know the AI will be super challenging but my main concert is frame data,
animation system in general, collision detection etc...
There's something like the previously mentioned stuff that prevents you from creating a decent fighting game in Construct 2?
Is out there any example or template or tutorial worth to have a look at?
I spent some time looking for examples but everything i found was pretty rough stuff, quick tests in capx files and not so much more than that.
Thanks for the help in advance guys, learning this great engine atm and doing a lil bit better everyday!