>
> > you can set the double jump on in the platform settings but then the player needs to contact a platform before they can jump again.
> >
> > I have not found a way to continually jump using platform because of that and air jumping does not seem possible but of someone has figured it out I would be interested as well.
> >
>
> Actually the set Y vector idea I mentioned would work for infinite air jumping, you;d just need to set a timer for it to have intervals.
>
> On button pressed, set Y Vector to negative (your value),
> On button is down, every X seconds, set Y vector to negative (you value)
>
Nope sorry- doesn't work with Platformer behavior. It will play an animation but is not a jump and the platformer has to contact a platform in order to perform another jump.
BUT if you want to post a capx I will look at your solution.
Here: https://www.dropbox.com/s/smtype3mr3ss5 ... .capx?dl=0
Also OP, you'll probably want to take a look at the capx, assuming you're still having problems. I made an infinite floor jumping example, an infinite non-floor jumping example, a flying example, and a double-jump example that adjusts jump height based on whether you're keeping your jump key pressed.