cherbert's Forum Posts

  • I want make a Daggerfall like game with this!

    Good work!

  • I think if C2 had Python support I would use it.

  • Despite another theme being added in the latest stable build this bug has still not been fixed. I don't know if everyone is affected by this but its certainly a problem in Windows 8.1.

    Upon reloading Construct 2, no matter what theme you have selected, the tab style always revert to default rather than matching the chosen selected theme.

  • I have a HTC One and the website is unusable using mobile Chrome.

  • I find the performance of this website extremely bad. I can't believe its getting that much traffic to be an issue (even a cost issue).

    I wonder if its the Scirra Arcade pulling it down?

  • I understand that, it's nice feature but it makes you stop working on the game, code plugin, debug, integrate, test, get back to working on the game. It's not seamless that's what is lacking the plugin system is good for major works, custom tools etc.

    So far I haven't found anything I cannot do with normal events. I have found no burning desire to be able to add my own code despite being quite capable of coding myself.

    Please understand this simple concept.. if Scirra did what you asked then Construct 2 would cease to become what it is and loose its original vision. It will be no different to Gamemaker or Unity.

    A unique product comes along like Construct 2 and its central concept is codeless development and then people ask to be able to write code? That is just defeating the object and more importantly, missing the point.

  • Can someone help me with placing a new tile/chess on mouse click?

    I have...

    Create tile Sprite [Board.PXY2LX(Mouse.X,Mouse.Y) , Board.PXY2LY(Mouse.X,Mouse.Y) This is described in the wiki as the method to get logic X and Y by physical X,Y co-ordinate. Is this correct or have I got it completely wrong? Because although kind of working its not very accurate and often times the Sprite is created in the adjacent square.

  • I make a temporary layer and move things to that layer, locking and unlocking layers so I only grab what I want.

    Yes I have found layers to be quite useful as a non-runtime tool. But the problem is they impact on FPS. It would be nice if there was a layer kind of facility that had no use in-game and therefore had no impact on performance.

  • When I have multiple sprites on top of each other it would be nice to be able to grap them all at the same time so they are positioned identically to their new destination.

    Could we please have the ability to shift select objects in the Object Window?

    Unless there is some other way I am missing?

  • Hopefully this covers all your questions: https://www.scirra.com/manual/134/performance-tips

    I think the claim on that page that layers have little effect on performance is wrong. I had nearly 20 layers doing pretty much nothing except hold static sprites. The game at this point had no ticks whatsoever. I was getting 35-40fps. I moved all my images onto 2 layers and the FPS went up to 60fps. This was the only change I made. There were no moving sprites and no ticks. The game at that point was just sitting waiting for keyboard input.

  • Do you have a lot of layers? I have noticed that layers are extremely intensive on the frame rate. I had a little project that effectively did nothing - no On Ticks, No x seconds. Just sat there waiting for input. It had about 15 layers of images. Reducing it down to 1 layer sent my FPS from 35 to 60.

  • Can someone help me with placing a new tile/chess on mouse click?

    I have...

    Create tile Sprite [Board.PXY2LX(Mouse.X,Mouse.Y) , Board.PXY2LY(Mouse.X,Mouse.Y) This is described in the wiki as the method to get logic X and Y by physical X,Y co-ordinate. Is this correct or have I got it completely wrong? Because although kind of working its not very accurate and often times the Sprite is created in the adjacent square.

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  • I have speech synthesis on Windows 8.1 using Chrome 33.

    It sounds amazing too.

  • I am running OSX 10.9.1

    I too had a problem launching my Construct OSX Export. The above mentioned chmod -R 0755 appname.app fixed it for me.

    Thought I should report it.

  • It is isometric, it's isometric top-down view and thanks.. :)

    You can't just invent your own terminology. There is no such thing as top-down isometric. What you have created is a top-down view - nothing more. You have no Z projection for starters! Its a great little effect but its inaccurate to call your engine an Isometric Engine.

    Below is a excerpt from Wikipedia..

    The term "isometric" comes from the Greek for "equal measure", reflecting that the scale along each axis of the projection is the same (unlike some other forms of graphical projection).

    An isometric view of an object can be obtained by choosing the viewing direction in a way that the angles between the projection of the x, y, and z axes are all the same, or 120?.