cherbert's Forum Posts

  • Not sure what you would call that but its certainly not Isometric.

  • Old School 3D Dungeon Exploration Test

    Comes with an editor (But the start position is hard coded - so don't break it). It can't cope with anything much more than 2x2 so don't do anything massively complicated. Stick to corridors ;-)

    I do plan to make it cope with far more complex dungeons and also more sophisticated views and movement options.

    My bigger picture plan is to have Wilderness Travel, Towns, Dungeons etc.. and have a central server that means you can meet other people when exploring.

    I may share the .capx but I'm a bit embarassed that my methods might be a bit crude! But then again, it would be nice to see if anyone would have done it differently.

    goo.gl/nkCp2S

  • I can't reproduce this in either the standalone or Steam version. It launches just fine.

    Normally this type of issue is caused by third party plugins which make breaking changes. Can you still reproduce if you remove all third party addons?

    Removing custom plugins from C:\Users\%user%\AppData\Roaming\Construct2\plugins

    Fixed the problem

  • I too have this error.

    Operating system & service pack:

    Windows 8.1 64bit

    ---------------------------

    Construct 2 Check failure

    ---------------------------

    Check failure! This is probably a bug:

    ACE table: Expression ID duplicated in ACE table

    Condition: exp_ids.find(id) == exp_ids.end()

    File: c:\c2\source\exporters\html5\..\..\common\ERAHelpers.h

    Line: 259

    Function: void __cdecl era::ACETable::AddExpression(int,int,const class std::basic_string<wchar_t,struct std::char_traits<wchar_t>,class std::allocator<wchar_t> > &,const class std::basic_string<wchar_t,struct std::char_traits<wchar_t>,class std::allocator<wchar_t> > &,const class std::basic_string<wchar_t,struct std::char_traits<wchar_t>,class std::allocator<wchar_t> > &,const class std::basic_string<wchar_t,struct std::char_traits<wchar_t>,class std::allocator<wchar_t> > &,void (__cdecl *)(const class era::StaticResult **,int,class era::StaticEvaluation *))

    Build: release 159 (64-bit) checked

    Component: HTML5 exporter

    (Last Win32 error: 0)

    Its possible to hit ignore and continue. However, the following error appears when trying to add a new object to a layout...

    ---------------------------

    Construct 2 Check failure

    ---------------------------

    Check failure! This is probably a bug:

    Plugin error: expression ID duplicated, check every expression ID is unique

    Condition: expression_ids.find(i->id) == expression_ids.end()

    File: Exporters\Plugin.cpp

    Line: 934

    Function: void __cdecl Plugin::PluginInfo::UpdateExpressionIDs(void)

    Build: release 159 (64-bit) checked

    Component: Construct 2 IDE

    (Last Win32 error: 0)

  • This is not a bug relating to the engine but rather the development GUI.

    The tabs do not retain the theme chosen. Instead they revert on reload to the default tab theme.

    This bug has existed for as long as I can remember and is still evident in the latest build 158.

    Can this please be fixed as I love to use the Visual Studio 2012 Dark Theme but the colourful default tabs spoil the atmos.

  • Where can I get this plugin from? The download link is broken.

  • One way that I have done this was to bring up a rectangle to hide most of the screen and then place my text and buttons on it. Move it off screen and deactivate menu objects till needed again. Also I deactivate any objects that are underneath the menu so they cant be accidentally clicked on.

    Why not just use a new layout and switch between the two? Or even have a menu on a layer that you can hide/unhide?

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  • We need to have the ability to set the Window Size at runtime as part of an Event->System->Set Window Size.

    I can't see why it shouldn't be possible for this to be made a feature.

  • You have to install the dxwebinstaller that comes with the export.

    That fixed it! Doh.

    Thank you!

  • Tint works in NW on my comp. As sqiddster said, try updating your graphics card drivers and possibly direct x as well.

    I am testing on a Surface Pro (x64 Windows 8.1)

    I will test on my proper PC on Friday evening when I return home.

  • What engine does the node webkit use? I am applying colour tints to a Sprite (PNG) and they show up in Chrome but if I export to Windows Desktop (Node Webkit), the tints do not show.

    I am now worried about what other features I cannot use if I am aiming for desktop usage.