Chadori's Forum Posts

  • lucid - Hello lucid, I just want to report a bug I found. When I use this action:

    Spriter Object --> Set entity --> (Entity: "Entity_Name") & (Animation: "")

    When I leave the textbox of the animation to blank like this "" . If an animation is already running like the animation "Idle" the animation then stops to play.

    This is happening because I used a trigger to set my animation earlier before this action so the animation is set only once but the change entity action stops the

    "Idle" animation from playing but it is still in the animation.

    To put it simply, when I leave the animation textbox to blank like this "". The animation stops playing. (I am not using an every tick change animation but a before-hand once trigger.)

    I hope you can fix this lucid.

    Edit:

    I tried this as a workaround but still failed and just showed a new bug. I set the animation to "self.animationName".

    Spriter Object --> Set entity --> (Entity: "Entity_Name") & (Animation: self.animationName)

    I tried the option above and the animation plays again but the entity change is then ignored. I realised when I use the expression "self.animationName" on the animation textbox. The change entity fails.

    I also tried this workaround by adding these actions:

    Spriter Object --> Set entity --> (Entity: "Entity_Name") & (Animation: "")

    Spriter Object --> Set animation --> (Animation: Self.AnimationName)

    But I realised that it just read the "" is it's animation. And it is blank so nothing is played.

    Edit2:

    May I suggest lucid to remove the "set animation" from the action "set entity" because it is a disadvantage for those who use the for each loop + AI's on their game.

    If they need to set the animation, they can just use the "set animation" action.

    It is a disadvantage because whenever we change the entity, we always have to change the animation too and when we set the entity with a for each loop that includes the animation and if we want it to retain it's original entity by leaving it blank, the animation will always become "" (blank) no matter we change it because of the loop. Removing it will save us time to make variables for it and it is very hard for big games.

    Thanks.

    I hope you can fix this lucid.

  • Wenaptic - It really doesn't work with slopes. Well it doesn't work on complex slopes like this bug report I once made.

  • ryanrybot - Yes. I will try to ask RPG Maker forum when I try to learn it.

    blurymind - Well I have no knowledge about Java. So that's out of my hands. Are you sure it is Java not Javascript?

    Sethmaster - I can also see that your type of game is too complex for RPG Maker. BTW if you scale it from 1 to 10 by how fast you learned the program if 5 is "Construct 2" what would be your scale for RPG Maker MV? Just want to know if I have enough time to learn RPG Maker XD . Thanks.

  • Thanks a lot, now I'm convinced.

  • ryanrybot - Can you make your own Opening Layout like C2? or Ad's? or IAP Layout?

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  • newt - Thank you very much for replying. You saved my schedule. That's what I think before but the debugger has a different opinion. This decision made me delay my project for 3 days.

  • Ashley can you help me pls? I am making a game for mobile and can't decide for myself. I need some expert advice. Thanks in advance.

    zenox98 ?

    Kyatric ?

    blackhornet ?

    SoldjahBoy ?

  • Hello guyz, I have a game that has houses and I am having difficulties in choosing which is the best option to put it in Construct 2 that will be balanced in performance & graphics:

    Option1: House that has separated parts and recycled also in other houses since parts of House 1 is also included in House 2, 3 & 4 and varities of colours.

    Pros: High in quality, Reduced Download Size & Memory efficient

    Cons: x2 or more in CPU Usage

    Option2: Houses that are made separately by Image. So, 1 image per house and varities of colors.

    Pros: Low CPU Usage and highly increases performance.

    Cons: Big Download Size, Blurry compared to Option1 (Not great quality), Memory less efficient than option1.

    Option3: Spriter (Highperformance Mode (Spritesheet version)) . I haven't tried it on the houses but what do you think?

    Pros: Memory efficient because of spritesheet , CPU efficient, Download size efficient, High Quality as Option1.

    Cons: Spriter loads all images in one go since it is in spritesheet but depending on the method, Slow Initialization(might take a while to load), risky and requires a longer time to arrange.

    Guys what do you think? Thanks.

  • - I made a sample .capx that should fit what you are trying to achieve.

    https://1drv.ms/u/s!AjcW2ueud6qpsHWXw5fqyTYlh327

  • newt

    ryanrybot

    Zed2100

    SoldjahBoy

    winkr7

    Thank you guys for sharing your experiences and giving information you have about the program. I haven't had the chance to download the trial version since our internet connection is sluggish right now and because of that, I will have no choice but to install the program tomorrow.

    In RPG Maker MV do you make the game animations examples (Hero, AI, Monsters, Objects, Terrain, Background) or does RPG Maker MV already have those asset collection to provide the customers most of the animation they need?

    Edit:

    Ohh Yeah, base on the length of time to learn the program and how easy it is to learn. If Construct 2 is Scaled as "1" how much is RPG Maker MV scaled?

    Thanks XD

  • In terms of making rpg ganes what are the cons and pros of Construct 2 & RPG Maker to those who used the program?

    I used the old version of RPG Maker before when I was still beginning in learning C2 but didn't really took it seriously and it was only for about a day or two. So how about it, any comments?

    THANKS

  • SoldjahBoy - Lol. You went to all the trouble just to prove me wrong. I stand corrected.

  • mahdi71 - I hate to admit it but I totally agree. There are so many bugs in C2 to make multiplayer games but aside from that no problems here.

    Edit : But there are workarounds to it and you can do those if you are experienced enough.

  • >

    > > that because c2 is full of bugs and don't give us a good performance for big games and don't give us a good size for little games so we can not have nice little game with a small size to be a hit or a big game with a smooth gameplay.

    > > just imagine if flappy bird was +30 mg size ! it simply coudn't be a hit

    > > or if clash of clans didnt have a smooth game play.

    > >

    > This is a horrible generalisation at best... I've seen plenty of larger C2 games with perfect performance. It's how you set up your events and how efficient your design is... it's nothing to do with C2. Also... bugs? Those are rare, but name one piece of software that has zero bugs?

    >

    > ~Sol

    >

    name one of that big c2 games ?!

    SoldjahBoy - I can tell you that the Calculator of windows has 0 bugs. XD

    mahdi71 - On the mobile platform, the most popular I heard is "Ignatius" and it is made on C2. And there are other games that I don't know that is more popular than Ignatius.

  • Does anyone know how to make a mobile banning feature or any security features for mobile. Especially for android devices. Any plugins or etc?