Chadori's Forum Posts

  • If you mean a good resolution for a portrait app then I suggest (720, 1280). There are other more resolutions for different purposes but as far as I know, this resolution is the universal HD resolution. If you like SD then you can also use this (480, 854).

  • It's one of those marketing tricks

    Lol. I totally agree XD

  • Ohh, I did not know they use keyframes like animation programs. Thanks guys I think I get some of it now.

    Ashley - Lol. For years I thought resolutions were the base of quality and can just be recompressed to reduce quality & size. So is the bitrate the quality rate you are referring?

  • Construct 2 is a html5 based game engine. It isn't native and as Ashley (Founder of C2) said on his blog, Native doesn't mean it is faster, it also has it's own advantages and disadvantages. C2 compiles it's game like all html5 games do it, through IntelXDK, Cocoon.IO, Phonegap and etc. . I have tried both Cocoon.IO & IntelXDK and out of the 2, IntelXDK crosswalk is the best since it has less disadvantages than Cocoon but you are free to try which of them you prefer.

    It is true that IntelXDK looks tough and not working but actually once you know how to use it, you'll know that the program isn't the problem but it is actually you. Just try and try (experiment) , ask people on the forum and search for tutorials & guides if you need to. And actually most problems isn't caused by IntelXDK but it is caused by the third-party plugins like IAP, Admob and etc. and not IntelXDK's fault.

    Construct 2 for me is a perfect program for 2D game making, the things you can make is almost limitless and supports various platforms. It is totally worth it and normally it shouldn't even be as cheap as this considering all it's features but luckily they made it cheap to acquire more customers, so yeah, lucky us.

    Construct 2 is in the top, if you want to find something higher then the only thing I can think of is Unity3D and it is for 3D games. C2 already tops up 2D game engines currently available.

    I recommend you go for it.

  • Why is a HD png image sized 2mb while a 2minute HD mp4 video = 20mb? How do they make the size of a video this small?

    Thanks.

    BrunoPeres - Can you provide the link of the item on the store. And btw, you should just report it to the seller using the support email address or the store item forum topic.

  • lucid - Wow, that was a fast fix. Thanks again lucid.

  • Sethmaster - Thanks for providing me the rating scale.

    winkr7 - Wow, I did'nt know that they had that side-combat feature. I like C2 for any type of game but for this, I think I'd rather choose RPG Maker. But only for RPG games.

  • Sethmaster - I believe you didn't understand what I am referring to. I am talking here about Spriter's change of entity action. It is in fact said on the editor's dialog of the spriter plugin to leave blank the textbox to resume the same animation. And btw that was only a suggestion, I said that because removing that option might be a time-saver than that of fixing it.

    This is the screenshot of the guide:

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  • lucid - Hello lucid, I just want to report a bug I found. When I use this action:

    Spriter Object --> Set entity --> (Entity: "Entity_Name") & (Animation: "")

    When I leave the textbox of the animation to blank like this "" . If an animation is already running like the animation "Idle" the animation then stops to play.

    This is happening because I used a trigger to set my animation earlier before this action so the animation is set only once but the change entity action stops the

    "Idle" animation from playing but it is still in the animation.

    To put it simply, when I leave the animation textbox to blank like this "". The animation stops playing. (I am not using an every tick change animation but a before-hand once trigger.)

    I hope you can fix this lucid.

    Edit:

    I tried this as a workaround but still failed and just showed a new bug. I set the animation to "self.animationName".

    Spriter Object --> Set entity --> (Entity: "Entity_Name") & (Animation: self.animationName)

    I tried the option above and the animation plays again but the entity change is then ignored. I realised when I use the expression "self.animationName" on the animation textbox. The change entity fails.

    I also tried this workaround by adding these actions:

    Spriter Object --> Set entity --> (Entity: "Entity_Name") & (Animation: "")

    Spriter Object --> Set animation --> (Animation: Self.AnimationName)

    But I realised that it just read the "" is it's animation. And it is blank so nothing is played.

    Edit2:

    May I suggest lucid to remove the "set animation" from the action "set entity" because it is a disadvantage for those who use the for each loop + AI's on their game.

    If they need to set the animation, they can just use the "set animation" action.

    It is a disadvantage because whenever we change the entity, we always have to change the animation too and when we set the entity with a for each loop that includes the animation and if we want it to retain it's original entity by leaving it blank, the animation will always become "" (blank) no matter we change it because of the loop. Removing it will save us time to make variables for it and it is very hard for big games.

    Thanks.

    I hope you can fix this lucid.

  • Wenaptic - It really doesn't work with slopes. Well it doesn't work on complex slopes like this bug report I once made.

  • ryanrybot - Yes. I will try to ask RPG Maker forum when I try to learn it.

    blurymind - Well I have no knowledge about Java. So that's out of my hands. Are you sure it is Java not Javascript?

    Sethmaster - I can also see that your type of game is too complex for RPG Maker. BTW if you scale it from 1 to 10 by how fast you learned the program if 5 is "Construct 2" what would be your scale for RPG Maker MV? Just want to know if I have enough time to learn RPG Maker XD . Thanks.

  • Thanks a lot, now I'm convinced.

  • ryanrybot - Can you make your own Opening Layout like C2? or Ad's? or IAP Layout?

  • newt - Thank you very much for replying. You saved my schedule. That's what I think before but the debugger has a different opinion. This decision made me delay my project for 3 days.