Chadori's Forum Posts

  • First, the "lerp" doesn't work on triggers.

    Second, the use of lerp is to progressively change a to b every tick or delta-time(dt) using (c).

    Syntax: lerp(a, b, c) every tick or lerp(a, b, c * dt) for optimization.

    If that is your goal then, you are on the right track.

    Third

    If you want the mouse for lerp then I suggest you use a variable or boolean.

    For example:

    global number variable (Switch = 0);

    global number variable (A = 0);

    global number variable (B = 0);

    global number variable (C = 0);

    *global variable Switch > 1

    ->global variable Switch set to 0

    *On Mouse click.

    ->Add 1 to global variable Switch.

    *global variable Switch = 1

    ->Set scroll to x (lerp(A, B, C * dt).

    Hope that helps.

    BTW, that event is for scrolling x.

  • stryzovsky - I don't think that is possible now since no one has ever made one or needed one, maybe if you/someone makes a plugin of it then it is possible.

    Why not warn/alert the player using the android toast or using dialog boxes?

  • I'll just give 2 examples. One with the every second condition & one using the on created condition:

    I hope this helps:

    Every Second Condition:

    *Every (3) seconds...

    ->Create Object (Bullet) at Layer ("Layer"); at X = 0 ; Y = Player.Y ;

    ->Bullet -> Set angle of motion to 0.

    ---------------------------------------------

    On created condition:

    *On (Bullet) Created...

    ->Bullet -> Set Y to (Player.Y).

    ->Bullet -> Set angle of motion to 0.

    On the every Second condition, replace the X with what you want.

    The Every Second & On created condition are both triggers. That causes each bullet to only have the player's altitude at the moment the bullets are created/

    at the moment the timer triggers

    • Post link icon

    I also make 5D games with Unity 5 right now.

    Well I doubt that it was planned marketing though, it's just people thinking too deep about something specific.

    (Including all of his responses towards "3D support" suggestions.)

    It is still Unity 3D. It's called Unity 3D 5. It's a version number.

    It's just like Construct release number.

    Ashley did his part and told the people at least 100 times already, that C3 will not support 3D game development but the people are just too lazy to read I'd guess or simply don't want to accept it.

    (Including all of his responses towards "3D support" suggestions.)

    Who said I opposed Construct 3 not having a 3D feature? You are just too lazy to read my response.

    I am only referring here about the name?.?

    Maybe you were just too lazy to read my earlier reply to this topic. I said something about C3 having 3D is like a new challenge & I am kind of worried about the big change...

    • Post link icon

    Construct 2 is a very catchy name, Scirra made a good pick on that. It's like to Construct a "2D" game.

    Like Unity, they have Unity3D to make 3D games.

    Construct 3 as a 2D game engine, It's honestly confusing for people who don't have an idea... Just saying.

    Though, it's a good marketing tactic XD.

  • As far as I know, it isn't only based on memory, it's also based on the download size but mostly memory & computer specs.

    If you have a good device then it might be your game otherwise it is the other way around.

  • Guys, is there a camera plugin available now that works like Pokemon Go? It's okay if there isn't an AR Mode option. Having the feature of making a sprite overlap on the camera screen is already enough.

    So does anyone know?

    Thank you very much

  • whoisda - Sorry, I shouldn't have added a loop. It destroyed the purpose. The Pick condition is enough for that.

    Removed the loop:

    https://1drv.ms/u/s!AjcW2ueud6qpwyOHct0BXc7d73kZ

  • - Love your songs. Can I ask, how did you make game songs ?

  • You can add this as a sub-event...

    BTW, I don't see any textbox/text action in your eventsheet.

    *For each (puzzleBlock)

    *Pick by comparison : (Puzzlebox.AnimationFrame = 2)

    *Compare two values(Puzzlebox.pickedcount = Puzzlebox.count)

    ----->Set Text to ("Done")

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  • What's the use of this plugin? It doesn't have much action?

    Edit:

    Shoot. Nevermind, I didn't notice the doc folder for every cranberrygame plugin. Lol cranberrygame , you should have put a readme note to inform us. It's been

    nearly a year & I didn't notice it was there.

  • Hi Falterdan, because of the way the plugin system works, and the plugin using actual c2 objects, there was always a tradeoff of either the entire character being one tick behind, or things set to a Spriter object's position. I'll explain why below, if you're interested, but as far as an actual solution, there's an action under the 'Attach C2 Object' category called 'Set C2 Object to Spriter object'.

    Nice one. I experience the lag as well. Good thing you've posted this.

    Edit:

    lucid - How does this action work, the Set C2 Object to Spriter Object... I used it as a replacement for set position to (x,y) since the set spriter to position(spriteX, spriteY) causes a short lag, but I don't know what does this action do, it didn't go to the position(x,y) of my sprite black box, I think I misunderstood the use?

  • I can see the sprite in full. I think it is a graphics card driver problem.

    In the past I had an almost similar problem to this but the problem was when I turn on the webgl on the editor, the reason is that I was using a netbook Intel GMA 3600 graphics card. I believe it had limited graphics power & WebGL disabled.

    In your case, it might just be a driver problem.

    Can you share your graphics card info?

  • Flame152 - What you are asking is a bit vague. I don't know what you really want, you need advice, tutorial or .capx?

    If you need a .capx file, I think someone will provide you. But there is a tutorial for this also with a .capx file:

    https://www.scirra.com/tutorials/585/ho ... vel-editor

    Or if you want a detailed .capx with support. You can but one at the scirra store:

    https://www.scirra.com/store/search?q=Level+Editor

    I hope you find what you need.

  • Ashley - I did that months ago. And I noticed that you mostly read at the bug reports section so that's why I posted it here.