Chadori's Forum Posts

  • Currently someone just released a revolutionary game made in C2. The name is "KLANG" made by Tinimations .

    Check it out for yourself.

    Pre-Release Trailer: https://www.youtube.com/watch?annotatio ... 88wz6V1zWk

    Scirra Blog: https://www.scirra.com/blog/178/creatin ... -construct

    Game Link: http://store.steampowered.com/app/412660/

    On Mobile: There is a game that went successful. It's called "IGNATIUS" made by SonsofWelder.

    Game Link: https://play.google.com/store/apps/deta ... .www&hl=en

    Game Trailer:

    Subscribe to Construct videos now

    There are a lot more like in Scirra's homepage but I can't remember all of them hahaha.

  • I can assure you that most Android Kitkat (4.4) devices up to Android Marshmallow (6.1) runs good with C2 made games as long as it follows these conditions....

    +Less than 80mB active memory usage.

    +Less than

    (For small objects)200 simultameous moving objects.

    (For average sized objects) 80

    (For big sized objects) 30 or less.

    +No physics! Unless the game project is small.

    +Don't add unnecessary behaviors.

    +Use Tilemaps instead of adjacent tiles.

    +Use TiledBackground for Backgrounds.

    +Turn off Collision for non-colliding objects.

    +Assure events are optimized especially for loops.

    +As much as possible, only use (2x2) image sized tiledbackground for ground floor or corner solid instead of solid tilemap / sprite .

    If you follow these you'll get this performance within these range.

    Small games : (52 to 60 fps)

    Average games : (42 to 52 fps)

    Big Games : ( 24 to 42 fps)

    That's based on my experience on mobile development.

  • I've tried both. I'm disappointed with Cocoon.IO since it doesn't support many plugins + It has many unused permissions that makes our apps suspicious & bloatware.

    I'd go with IntelXDK if I were you. Developers there are experts in compiling HTML5 apps. All cordova plugins are compatible there + no noticeable bloatware.

    Yeah as Rasputin said, the only downside is the apk file size.

    BTW IntelXDK is way faster now compared back then when Cocoon.IO was said to be faster.

  • I got curious & tried it both WebGL "On" & "Off" but I see both state still flickering. Wait. Isn't that how graphics work? I'm not entirely sure but I think that is how graphic cards draw. As the screen moves it can't entirely keep up that causes the flickering.

  • Add the "Scroll To" Behavior in an object (for example a camera sprite).

    Then add the action in the eventsheet : Camera Sprite --> Shake (Magnitude: 20 Duration: 1 sec).

  • glerikud - Yeah but it may take 6 years or more before I learn 2 more skills. Which is kind of a pain but I hope it's worth it.

  • Wow. Congrats... I hope your game becomes successful.

  • You're welcome & Thanks for the fix, it works great now.

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  • Well a few months won't hurt.... Many people I know including relatives only own IOS 9 devices and as far as I i know neither of them are planning on upgrading to IOS10 unless they buy Iphone 7.

  • Colludium - I can't imagine learning all 3. I commend you.

  • No disrespect but it's kind of pointless... Especially if someone can bypass it and make a tutorial on how to break the .capx .

    For example, one might copy the event sheet contents from one locked project to an unlocked project...

  • Colludium - Wow, you did all the parts of the game yourself? What game was that? Was it Umbra: Shadow of Death?

  • Did anyone actually attempt to make their own art, music and also made events by themselves?

    If you did? Did you actually learned all the skills just to make your game?

    If you guys know someone, can you link their game/games?

    In case you are wondering, I just want to see the accomplishment that can be acquired by learning all 3 skills.

    Thanks

  • antares330 It's okay. I was referring to newt

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