Chadori's Forum Posts

  • For goodness sake, just go with IntelXDK!

  • johnkx - Uhhmmm okay. So what do you want?

  • R0J0hound - How did you get the precedence of each operators?

    I saw this:

    But I don't know how that became this:

  • R0J0hound - Best example ever, precise yet so readable. This is just the thing that I was looking for. I'm very impressed.

  • You can use both. I usually use "1" but I also use "2" for ordered events.

    Performance difference? "None" , both runs the same on export.

    Even if in theory 1 is faster, no one would volunteer to prove it considering it's insignificance.

    Don't focus your time on minor details, my mistake when I was still learning C2 .

  • rexrainbow - Ohh. Okay. That actually makes sense considering the programming syntax. Thanks for the info.

    I did not know making an automated algebra calculator can be challenging. If you were in my shoes, would you consider using arrays in what I'm trying to achieve or would you use something better?

  • rexrainbow - What do I do for algebraic expressions?

    For example: Some might put "AB" instead of "A*B".

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  • A very unexpected answer. But still, it makes life easier.....

    Thanks a lot!!!

  • My bad. I was so focused on the TEXT object & the 3rd Red Circle that I ignored the other two. O,o I didn't notice that the 2 events don't have destroy actions.

    But still, I've read Ashley's post about the 'else' doesn't pick objects. So I never use 'else' on my event whenever it requires picking especially triggers.

    It's not my place to tell this but it's like you are expecting 'else' to be more than it is. It's simply just returns true or false from a past event so in a sub-event trigger things go crazy. Then again, forget what I said, I may be wrong anyway.

  • Has anyone made a Math Plugin on C2 or anything similar:

    http://mathjs.org/

    For example, I want to put an equation in a textbox and I want it to calculate the result.

    Did anyone make this?

    Thanks.

  • > It's working fine... Are you using the latest version of LiteTween ?

    >

    Of course, use the latest version (1.7 liteTween and Release 237 of C2) and the fault exists.

    Are you sure you understand the failure to which I refer?

    Yes. I do understand. I'm not as retarded as you think. But I'm not perfect so correct me if I'm wrong:

    The events are running well.

    Proof: (The "Now" does show)

    If you are asking why the red circles aren't destroyed. I'ts simply because at the time that the 3rd Else If (Condition) is ran, all the red circles have already finished running litetween. It's a subevent trigger, so the else must run first before the Litetween ends.

    I have asked your liteTween version since the author (lunarray) fixed many bugs on the older versions and it might be the reason why you're having problems.

    I'm also using LiteTween v1.7 & r237 Beta Release.

  • It's working fine... Are you using the latest version of LiteTween ?

  • Uhhmm. Construct 2 is currently only usable in WIndows OS. Ashley (Co-Founder of C2) promised that he will include support for Apple OS & Linux on C3 (which will be released someday).

    I don't own a MAC so I don't know what extensions you use, but I believe it won't come out as an app, it will only come out as an installer file.

    And I believe you can't use an IPAD to make games, practically. It's not designed to do that.

  • Disabled Groups are forever disabled if not reactivated unless you restart the application (Considering that you didn't save & load the game state)..

    In other words, groups are persistent.

    The only way you can re-activate them all is to do it manually. You can also use loops to shorten the event count in activating the groups.