Chadori's Forum Posts

  • As I said tilemaps are for maps, it seems that we are suggesting things beyond it's original purpose. If things aren't as simple as adding an angle option and could be a very huge modification on the tilemap plugin especially on the collision cells part. Then i suggest making a new object separate to the tilemap plugin, just in case things go horribly wrong.

    I also use tilemaps on my games and i don't like it breaking because of a stunt we're suggesting.

  • currypuff :

    Don't compare... use picking conditions for picking...

    Don't use this:

    Distance(mine and enemy) less than or equal to 150 pixels.

    Use this:

    Pick (by comparison) : Enemy.X > Mine.X &

    Pick (by comparison) : Enemy.X < or = Mine.X + 150

    And also, use For Each

    Complete event:

    For Each (Enemy)

    Pick (by comparison) : Enemy.X > Mine.X &

    Pick (by comparison) : Enemy.X < or = Mine.X + 150

    Mine pick nearest enemy.

    Mine is not playing animation "active".

    Then:

    Mine set animation active (from beginning).

    However this doesn't work when multiple mines are on-screen.

    Or if it's too complicated for you, then use "Line of Sight"

  • Hey,

    Probably by the question I'm going to make, you can see that I'm just stupid and understand 0 of this. But I want to make those clicker games and I'm not sure what I should use, Portrait, Landscape or the default project. And what "window size", because phone to phone it can change or I'm just being stupid?

    Well, explaining this from scratch is quite long. Luckily we have a well written article & tutorial about this...

    https://www.scirra.com/tutorials/73/sup ... reen-sizes

  • is it possible to do what Im thinking on construct?

    Sorry for the late reply. I forgot about this since others also requested demos of their own and this topic was buried yesterday.

    I'm not on a computer but just in case nobody presents you with a demo, i'll make you one tomorrow.

    I'm surprised no one else stepped in and made you a demo before.

  • If that's the case..... Then i also suggest adding a hotspot option for tilemaps so that we can have better control with it's angles.

    That should also be included in the feature as a package.

  • Why don't you just use spriter.....

    Sorry to be blunt, but using tilemaps for characters is the worst idea for character design.

    Tilemaps don't have an angle property because it just doesn't make sense having one.

    Tilemaps are for maps, and that's period.

    Spriter C2 Blog : https://www.scirra.com/blog/119/spriter ... onstruct-2

    Spriter Forum: spriter-c2-update-11-2-bug-fix-for-performance-mode_t75748

    Spriter website: http://brashmonkey.com

  • frayt - Here : https://1drv.ms/u/s!AjcW2ueud6qp1RLWBCXZ7G432mfZ

    There are no images or character maps on the scml file. It's only there to show the events. So don't expect an output but that should work.

  • here is what I have http://www.noelshack.com/2016-45-147872 ... -titre.png

    Wait... What are you trying to achieve? That's different from what i gave.

    I'll just make a sample .capx...

    What version of C2 are you using?

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Thats what I have, I wants the word seconds after it

    You can just switch the places of both expression, like this:

    Input this: "BossTime & " Seconds"

    or

    Append:

    Input this: "Boss In: " & BossTime & " Seconds"

  • This is what I have http://imgur.com/Ww7jOYM http://imgur.com/TDBQWSx http://imgur.com/tboQ9Mh

    Ahhh. Okay.

    Input this: "Boss In: " & BossTime

    That should work. So what's the problem?

  • gmjones - Why don't give me the .capx and i'll fix it for you.

  • imgur.com/2K22106 That doesn't work either

    BossTimer is supposed to be the name of the Timer Variable..... I just used the name you gave. It should work.

    The red underline indicates the error that the "BossTimer" isn't declared as a variable. So you need to declare it first.

  • Version 233, and I have it set so that every second it counts down and I have a global variable that controls the text so that every second it subtracts from the 60 to when it reaches 0 it spawns a boss, but I can't put seconds after the &BossTimer

    Input this: BossTimer & "Seconds"

  • Version 233

    I suggest you update : https://www.scirra.com/construct2/releases/r239

  • is that what you meant?

    http://image.noelshack.com/fichiers/201 ... -titre.png

    that give me an error of loop anyway <img src="{SMILIES_PATH}/icon_lol.gif" alt=":lol:" title="Laughing">

    No never put triggers under loops. That will give an error.

    Follow my events below:

    Assuming on creation of Enemycharacter, we also create the "noeliste"(scml) so that we can mark them each...

    *On EnemyFamily created

    . -------------------> Create Object (noeliste) at (EnemyFamily.X, EnemyFamily.Y)

    . -------------------> noeliste set OwnerUID to (EnemyFamily.UID)

    *On Mouse left click on EnemyFamily

    *Pick noeliste.OwnerUID is equal to EnemyFamily.UID

    . --------------------> noeliste .... Append character map to "tete2"